fix player cosmetics options being broken by peers by last patch, make linter happier

This commit is contained in:
bgkillas 2024-08-15 09:16:29 -04:00
parent ec1c006914
commit 5bc707f9b4
47 changed files with 366 additions and 425 deletions

View file

@ -28,8 +28,8 @@ function mod_setting_change_callback( mod_id, gui, in_main_menu, setting, old_va
end
local mod_id = "quant.ew" -- This should match the name of your mod's folder.
mod_settings_version = 1 -- This is a magic global that can be used to migrate settings to new mod versions. call mod_settings_get_version() before mod_settings_update() to get the old value.
mod_settings =
mod_settings_version = 1 -- This is a magic global that can be used to migrate settings to new mod versions. call mod_settings_get_version() before mod_settings_update() to get the old value.
mod_settings =
{
}
@ -40,7 +40,7 @@ mod_settings =
-- - when entering the game after a restart (init_scope will be MOD_SETTING_SCOPE_RESTART)
-- - at the end of an update when mod settings have been changed via ModSettingsSetNextValue() and the game is unpaused (init_scope will be MOD_SETTINGS_SCOPE_RUNTIME)
function ModSettingsUpdate( init_scope )
local old_version = mod_settings_get_version( mod_id ) -- This can be used to migrate some settings between mod versions.
--local old_version = mod_settings_get_version( mod_id ) -- This can be used to migrate some settings between mod versions.
mod_settings_update( mod_id, mod_settings, init_scope )
if ModIsEnabled(mod_id) then
print("Running early init fn")
@ -61,4 +61,4 @@ end
-- This function is called to display the settings UI for this mod. Your mod's settings wont be visible in the mod settings menu if this function isn't defined correctly.
function ModSettingsGui( gui, in_main_menu )
mod_settings_gui( mod_id, mod_settings, gui, in_main_menu )
end
end