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fix inventory sticking
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parent
78791ab3ab
commit
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1 changed files with 8 additions and 0 deletions
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@ -193,6 +193,14 @@ ctx.cap.health = {
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wait(1)
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wait(1)
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do_switch_effect()
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do_switch_effect()
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GameSetCameraFree(false)
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GameSetCameraFree(false)
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for id, player_data in ctx.players do
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if id ~= ctx.my_id then
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local inventory_gui = EntityGetFirstComponent(player_data.entity, "InventoryGuiComponent")
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if inventory_gui ~= nil then
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EntityRemoveComponent(player_data.entity, inventory_gui)
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end
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end
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end
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end)
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end)
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else
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else
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end_poly_effect(ctx.my_player.entity)
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end_poly_effect(ctx.my_player.entity)
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