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maybe fix blood/swapper mage
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@ -1,6 +1,6 @@
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function damage_about_to_be_received( damage, x, y, entity_thats_responsible, critical_hit_chance )
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if(entity_thats_responsible ~= GameGetWorldStateEntity())then
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return 0, 0
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return 2^-128, 0
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end
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return damage, 0
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