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Add note that world sync is pixel sync.
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4 changed files with 5 additions and 1 deletions
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@ -85,6 +85,7 @@ connect_settings_autostart = Start the game automatically
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## Game settings
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world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
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Higher-values-result-in-less-performance-impact = Higher values result in less performance impact.
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World-will-be-synced-every-this-many-frames = World will be synced every this many frames.
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@ -85,6 +85,7 @@ connect_settings_autostart = ゲームを自動的に開始する
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## Game settings
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world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
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Higher-values-result-in-less-performance-impact = Higher values result in less performance impact.
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World-will-be-synced-every-this-many-frames = World will be synced every this many frames.
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@ -68,6 +68,7 @@ error_lobby_does_not_exist = Лобби не существует.
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## Game settings
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world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
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Higher-values-result-in-less-performance-impact = Higher values result in less performance impact
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World-will-be-synced-every-this-many-frames = World will be synced every this many frames
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## Savestate
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@ -441,13 +441,14 @@ impl App {
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"v2",
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);
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});
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if game_settings.world_sync_version == 2 {
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ui.add_space(10.0);
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ui.label(tr("World-will-be-synced-every-this-many-frames"));
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ui.label(tr("Higher-values-result-in-less-performance-impact"));
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ui.add(Slider::new(&mut game_settings.world_sync_interval, 1..=60));
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}
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ui.label(tr("world-sync-is-pixel-sync-note"));
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ui.add_space(20.0);
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