Add note that world sync is pixel sync.

This commit is contained in:
IQuant 2024-08-05 13:43:52 +03:00
parent 94865cc016
commit 72ba376ce8
4 changed files with 5 additions and 1 deletions

View file

@ -85,6 +85,7 @@ connect_settings_autostart = Start the game automatically
## Game settings
world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
Higher-values-result-in-less-performance-impact = Higher values result in less performance impact.
World-will-be-synced-every-this-many-frames = World will be synced every this many frames.

View file

@ -85,6 +85,7 @@ connect_settings_autostart = ゲームを自動的に開始する
## Game settings
world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
Higher-values-result-in-less-performance-impact = Higher values result in less performance impact.
World-will-be-synced-every-this-many-frames = World will be synced every this many frames.

View file

@ -68,6 +68,7 @@ error_lobby_does_not_exist = Лобби не существует.
## Game settings
world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
Higher-values-result-in-less-performance-impact = Higher values result in less performance impact
World-will-be-synced-every-this-many-frames = World will be synced every this many frames
## Savestate

View file

@ -441,13 +441,14 @@ impl App {
"v2",
);
});
if game_settings.world_sync_version == 2 {
ui.add_space(10.0);
ui.label(tr("World-will-be-synced-every-this-many-frames"));
ui.label(tr("Higher-values-result-in-less-performance-impact"));
ui.add(Slider::new(&mut game_settings.world_sync_interval, 1..=60));
}
ui.label(tr("world-sync-is-pixel-sync-note"));
ui.add_space(20.0);