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Remove mod settings, as those aren't used anyway
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1 changed files with 0 additions and 26 deletions
26
settings.lua
26
settings.lua
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@ -20,32 +20,6 @@ local mod_id = "quant.ew" -- This should match the name of your mod's folder.
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mod_settings_version = 1 -- This is a magic global that can be used to migrate settings to new mod versions. call mod_settings_get_version() before mod_settings_update() to get the old value.
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mod_settings_version = 1 -- This is a magic global that can be used to migrate settings to new mod versions. call mod_settings_get_version() before mod_settings_update() to get the old value.
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mod_settings =
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mod_settings =
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{
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{
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{
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id = "host",
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ui_name = "Host",
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ui_description = "Host to connect to",
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value_default = "127.0.0.1",
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text_max_length = 20,
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allowed_characters = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_0123456789.",
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scope = MOD_SETTING_SCOPE_NEW_GAME,
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},
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{
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id = "port",
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ui_name = "Port",
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ui_description = "Port to use",
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value_default = "3124",
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text_max_length = 6,
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allowed_characters = "0123456789",
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scope = MOD_SETTING_SCOPE_NEW_GAME,
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},
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{
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id = "peer_mode",
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ui_name = "Peer mode",
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ui_description = "Whether to connect to an existing game or to host a new one.",
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value_default = "host",
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values = { {"host","Host"}, {"connect","Connect"} },
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scope = MOD_SETTING_SCOPE_NEW_GAME,
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},
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}
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}
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-- This function is called to ensure the correct setting values are visible to the game via ModSettingGet(). your mod's settings don't work if you don't have a function like this defined in settings.lua.
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-- This function is called to ensure the correct setting values are visible to the game via ModSettingGet(). your mod's settings don't work if you don't have a function like this defined in settings.lua.
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