mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
sync projectile effects on entitys better, remove projectile effects on death and stuff, add max players option
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parent
661388cc9c
commit
7f3032b918
6 changed files with 56 additions and 62 deletions
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@ -77,8 +77,8 @@ pub struct GameSettings {
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enemy_sync_interval: u32,
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randomize_perks: bool,
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progress: Vec<String>,
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max_players: u32
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}
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impl Default for GameSettings {
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fn default() -> Self {
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GameSettings {
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@ -97,6 +97,7 @@ impl Default for GameSettings {
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chunk_target: 32,
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enemy_sync_interval: 3,
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progress: Vec::new(),
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max_players: 250
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}
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}
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}
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@ -442,6 +443,7 @@ impl App {
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let peer = net::steam_networking::SteamPeer::new_host(
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steamworks::LobbyType::Private,
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self.steam_state.as_ref().unwrap().client.clone(),
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self.app_saved_state.game_settings.max_players
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);
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let netman = net::NetManager::new(PeerVariant::Steam(peer), self.get_netman_init());
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self.set_netman_settings(&netman);
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@ -663,8 +665,11 @@ impl App {
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ui.add(DragValue::new(&mut game_settings.seed));
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});
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ui.add_space(10.0);
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ui.label("Max players");
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ui.add(Slider::new(&mut game_settings.max_players, 2..=250));
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ui.add_space(10.0);
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ui.label(tr("Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients"));
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ui.add(Slider::new(&mut game_settings.chunk_target, 1..=64));
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ui.add(Slider::new(&mut game_settings.chunk_target, 12..=64));
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ui.add_space(20.0);
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ui.label(tr("connect_settings_player_tether_desc"));
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@ -1254,6 +1259,7 @@ pub fn host_cli(port: u16) {
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let peer = net::steam_networking::SteamPeer::new_host(
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steamworks::LobbyType::Private,
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state.client,
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250
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);
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PeerVariant::Steam(peer)
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};
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@ -326,7 +326,7 @@ pub struct SteamPeer {
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}
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impl SteamPeer {
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pub fn new_host(lobby_type: LobbyType, client: steamworks::Client) -> Self {
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pub fn new_host(lobby_type: LobbyType, client: steamworks::Client, max_players: u32) -> Self {
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let (sender, events) = channel::unbounded();
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let connections = Connections::new(&client);
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@ -334,7 +334,7 @@ impl SteamPeer {
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let matchmaking = client.matchmaking();
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{
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let sender = sender.clone();
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matchmaking.create_lobby(lobby_type, 100, {
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matchmaking.create_lobby(lobby_type, max_players, {
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let client = client.clone();
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move |lobby| {
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let matchmaking = client.matchmaking();
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