mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
commit
86505bc2a1
3 changed files with 37 additions and 21 deletions
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@ -68,6 +68,8 @@ launcher_no_command = Can't start noita: no launch command.
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launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
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launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
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launcher_start_game = Start noita
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launcher_end_run = End run
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launcher_end_run_confirm = Confirm
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launcher_only_when_awaiting = Can only launch the game in "waiting for noita connection" state.
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connect_settings = Game settings
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@ -75,6 +77,7 @@ connect_settings_debug = Debug settings
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connect_settings_debug_en = Debug/cheat mode
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connect_settings_debug_fixed_seed = Use fixed seed
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connect_settings_seed = Seed:
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connect_settings_max_players = Max players
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connect_settings_wsv = World sync version to use:
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connect_settings_player_tether = Player tether enabled
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connect_settings_player_tether_desc = Player tether: Teleports clients to host if they get far enough.
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@ -92,6 +95,9 @@ Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
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local_health_desc_1 = Every player has their own health, run ends when all player are dead.
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local_health_desc_2 = There is a respawn mechanic.
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Health-percent-lost-on-reviving = HP percent lost on reviving
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global_hp_loss = Lose HP globally
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no_material_damage = No material damage
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shared_health_desc_1 = Health is shared, but scales with player count.
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shared_health_desc_2 = Percentage-based damage and full heals are adjusted.
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shared_health_desc_3 = The original mode.
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@ -128,6 +134,8 @@ Shift-hue = Shift hue
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Show-debug-info = Show debug/connection info
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hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players.
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hint_ping = [Middle mouse button or right thumb stick] spawns a ping
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Show-debug-plot = Show debug plot
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Record-everything-sent-to-noita = Record EVERYTHING sent to noita.
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## IP Connect
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@ -47,7 +47,7 @@ selfupdate_updated = Прокси был обновлён! Теперь его
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selfupdate_unpacking = Распаковка...
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noita_not_yet = Ещё не готово. Подождите, прежде чем запускать игру.
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noita_can_connect = Ожидается подключение из игры. Можно запускать игру.
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noita_can_connect = Ожидается подключение. Можно запускать игру.
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noita_connected = Локальный инстанс Ноиты подключен.
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netman_save_lobby = Сохранить код лобби в буфер обмена
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@ -68,13 +68,16 @@ launcher_no_command = Не получается запустить Noita: отс
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launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
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launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
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launcher_start_game = Запустить Noita
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launcher_only_when_awaiting = Can only launch the game in "waiting for noita connection" state.
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launcher_end_run = Закончить забег
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launcher_end_run_confirm = Подтвердить
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launcher_only_when_awaiting = Запустить игру можно только в состоянии «Ожидается подключение»
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connect_settings = Настройки игры
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connect_settings_debug = Настройки разработчика
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connect_settings_debug_en = Включить читы
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connect_settings_debug_fixed_seed = Фиксированный сид мира
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connect_settings_seed = Сид:
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connect_settings_max_players = Максимум игроков
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connect_settings_wsv = Версия синхронизатора мира:
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connect_settings_player_tether = Предел расстояния до хоста
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connect_settings_player_tether_desc = Телепортирует игроков к хосту, если они слишком далеко.
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@ -86,12 +89,15 @@ connect_settings_autostart = Запускать игру автоматичес
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## Game settings
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Health-per-player = Health per player
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Health-per-player = Стартовое здоровье
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Enable-friendly-fire = Включить дружественный огонь
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Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Количество чанков, загруженных хостом за один раз, враги и физические объекты должны быть загружены хостом для передачи другим игрокам
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local_health_desc_1 = У каждого игрока свое здоровье, забег заканчивается, когда все игроки умрут.
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local_health_desc_2 = Включена механика возрождения.
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Health-percent-lost-on-reviving = Процент потери здоровья при возрождении
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global_hp_loss = Все игроки теряют здоровье
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no_material_damage = Отключить урон от физики
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shared_health_desc_1 = Здоровье общее, но скалируется в зависимости от количества игроков.
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shared_health_desc_2 = Процентный урон и полное исцеление скорректированы.
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shared_health_desc_3 = Оригинальный игровой режим.
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@ -111,25 +117,27 @@ An-in-progress-run-has-been-detected = Была обнаружена незав
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## Player appearance
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Shift-hue = Смещение тона
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Main-color = Первичный
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Alt-color = Вторичный
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Arm-color = Правая рука
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Forearm-color = Левая руки
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Cape-color = Плащ
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Cape-edge-color = Кромка плаща
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Gem = Самоцвет
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Amulet = Амулет
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Crown = Корона
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Cape-edge-color = Цвет кромки плаща
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Cape-color = Цвет плаща
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Forearm-color = Цвет левой руки
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Arm-color = Цвет правой руки
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Alt-color = Дополнительный цвет
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Main-color = Главный цвет
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Reset-colors-to-default = Сбросить цвета
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Shift-hue = Смещение тона
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## Connected
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Show-debug-info = Показать отладочную информацию
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hint_ping = [Средняя кнопка мыши или правый стик] создают метку
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hint_spectate = Используйте [',' или левый сегмент d-pad] и ['.' или правый сегмент d-pad] для наблюдения за другими игроками.
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hint_ping = [Средняя кнопка мыши или правый стик] создают пинг
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Show-debug-plot = Показать отладочный график
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Record-everything-sent-to-noita = Записывать всё что отправляется в игру
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## IP Connect
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ip_could_not_connect = Could not connect
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ip_wait_for_connection = Connecting to ip...
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ip_could_not_connect = Не удалось подключиться
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ip_wait_for_connection = Подключение к ip...
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@ -731,10 +731,10 @@ impl App {
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ui.label(tr("local_health_desc_1"));
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ui.label(tr("local_health_desc_2"));
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ui.add_space(5.0);
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ui.label("hp % lost on reviving");
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ui.label(tr("Health-percent-lost-on-reviving"));
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ui.add(Slider::new(&mut game_settings.health_lost_on_revive, 0..=100));
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ui.checkbox(&mut game_settings.global_hp_loss, "lose hp globally");
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ui.checkbox(&mut game_settings.no_material_damage, "no material damage");
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ui.checkbox(&mut game_settings.global_hp_loss, tr("global_hp_loss"));
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ui.checkbox(&mut game_settings.no_material_damage, tr("no_material_damage"));
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}
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}
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});
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@ -754,7 +754,7 @@ impl App {
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ui.add(DragValue::new(&mut game_settings.seed));
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});
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ui.add_space(10.0);
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ui.label("Max players");
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ui.label(tr("connect_settings_max_players"));
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ui.add(Slider::new(&mut game_settings.max_players, 2..=250));
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ui.add_space(10.0);
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ui.label(tr("Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients"));
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@ -1016,11 +1016,11 @@ impl eframe::App for App {
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if netman.peer.is_host() {
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ui.add_space(15.0);
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if !self.end_run_confirmation && ui.button("End run").clicked()
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if !self.end_run_confirmation && ui.button(tr("launcher_end_run")).clicked()
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{
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self.end_run_confirmation = true
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}
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else if self.end_run_confirmation && ui.button("Confirm").clicked()
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else if self.end_run_confirmation && ui.button(tr("launcher_end_run_confirm")).clicked()
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{
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self.end_run_confirmation = false;
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netman.end_run.store(true, Ordering::Relaxed)
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@ -1085,10 +1085,10 @@ impl eframe::App for App {
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});
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};
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Plot::new("map").data_aspect(1.0).show(ui, build_fn);
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} else if ui.button("Show debug plot").clicked() {
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} else if ui.button(tr("Show-debug-plot")).clicked() {
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self.show_map_plot = true;
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}
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ui.checkbox(&mut self.app_saved_state.record_all, "Record EVERYTHING sent to noita.");
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ui.checkbox(&mut self.app_saved_state.record_all, tr("Record-everything-sent-to-noita"));
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}
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});
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netman
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