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https://github.com/IntQuant/noita_entangled_worlds.git
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make add tag take mutable tag mgr
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parent
9d822debff
commit
8bd7cd8475
4 changed files with 17 additions and 8 deletions
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@ -12,7 +12,8 @@ pub struct ComponentData {
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pub enabled: bool,
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pub enabled: bool,
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unk2: [u8; 3],
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unk2: [u8; 3],
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pub tags: BitSet<8>,
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pub tags: BitSet<8>,
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unk3: [usize; 4],
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unk3: StdVec<usize>,
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unk4: usize,
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}
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}
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#[repr(C)]
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#[repr(C)]
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#[derive(Debug)]
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#[derive(Debug)]
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@ -233,7 +234,7 @@ impl BitSet<8> {
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false
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false
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}
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}
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}
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}
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pub fn add_tag(&mut self, tag_manager: &TagManager<u8>, tag: &StdString) {
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pub fn add_tag(&mut self, tag_manager: &mut TagManager<u8>, tag: &StdString) {
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if let Some(n) = tag_manager.tag_indices.get(tag) {
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if let Some(n) = tag_manager.tag_indices.get(tag) {
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self.set(*n, true)
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self.set(*n, true)
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}
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}
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@ -545,7 +545,7 @@ impl Entity {
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}
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}
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pub fn add_tag(
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pub fn add_tag(
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&'static mut self,
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&'static mut self,
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tag_manager: &TagManager<u16>,
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tag_manager: &mut TagManager<u16>,
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entity_manager: &mut EntityManager,
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entity_manager: &mut EntityManager,
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tag: &StdString,
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tag: &StdString,
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) {
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) {
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@ -304,6 +304,9 @@ pub struct Vec2 {
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pub y: f32,
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pub y: f32,
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}
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}
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impl Vec2 {
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impl Vec2 {
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pub fn splat(v: f32) -> Self {
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Self { x: v, y: v }
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}
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pub fn abs(&self, other: &Vec2) -> f32 {
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pub fn abs(&self, other: &Vec2) -> f32 {
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(self.y - other.y).hypot(self.x - other.x)
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(self.y - other.y).hypot(self.x - other.x)
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}
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}
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@ -497,8 +497,7 @@ impl Cell {
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#[repr(C)]
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#[repr(C)]
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct GameWorld {
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pub struct GameWorld {
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pub cam1: Vec2,
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pub cam: AABB,
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pub cam2: Vec2,
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unknown1: [isize; 13],
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unknown1: [isize; 13],
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pub grid_world: &'static mut GridWorld,
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pub grid_world: &'static mut GridWorld,
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//likely more data
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//likely more data
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@ -712,7 +711,7 @@ impl Debug for ChunkMap {
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f.debug_struct("ChunkMap")
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f.debug_struct("ChunkMap")
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.field("len", &self.len)
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.field("len", &self.len)
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.field("unknown", &self.unknown)
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.field("unknown", &self.unknown)
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.field(
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/*.field(
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"chunk_array",
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"chunk_array",
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&self
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&self
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.chunk_array
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.chunk_array
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@ -722,7 +721,7 @@ impl Debug for ChunkMap {
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a.as_ref().map(|a| (i % 512 - 256, i / 512 - 256, a))
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a.as_ref().map(|a| (i % 512 - 256, i / 512 - 256, a))
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})
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})
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.collect::<Vec<_>>(),
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.collect::<Vec<_>>(),
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)
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)*/
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.field("chunk_count", &self.chunk_count)
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.field("chunk_count", &self.chunk_count)
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.field("min_chunk", &self.min_chunk)
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.field("min_chunk", &self.min_chunk)
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.field("max_chunk", &self.max_chunk)
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.field("max_chunk", &self.max_chunk)
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@ -815,7 +814,13 @@ pub struct GridWorld {
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unk: [isize; 292],
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unk: [isize; 292],
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pub cam_pos: Vec2i,
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pub cam_pos: Vec2i,
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pub cam_dimen: Vec2i,
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pub cam_dimen: Vec2i,
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unknown: [isize; 21],
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unknown: [isize; 6],
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unk_cam: IAABB,
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unk2_cam: IAABB,
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unkown3: isize,
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pub cam: IAABB,
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unkown2: isize,
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unk_counter: isize,
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pub world_update_count: isize,
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pub world_update_count: isize,
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pub chunk_map: ChunkMap,
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pub chunk_map: ChunkMap,
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unknown2: [isize; 40],
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unknown2: [isize; 40],
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