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use less data for game effects
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parent
646b688817
commit
8c4188e46d
1 changed files with 7 additions and 14 deletions
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@ -41,24 +41,16 @@ function effect_sync.on_world_update()
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if GameGetFrameNum() % 30 == 9 then
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local effects = effect_sync.get_ent_effects(ctx.my_player.entity)
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local sync_data = {}
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local by_filenames = false
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for _, effect in ipairs(effects) do
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local num = name_to_num(EntityGetFilename(effect))
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local name = EntityGetFilename(effect)
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local num = name_to_num(name)
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if num ~= -1 then
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table.insert(sync_data, {effect, num})
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else
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by_filenames = true
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break
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end
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end
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if by_filenames then
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for _, effect in ipairs(effects) do
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table.insert(sync_data, {effect, EntityGetFilename(effect)})
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end
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rpc.send_effects(sync_data, true)
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else
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rpc.send_effects(sync_data, false)
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table.insert(sync_data, {effect, name})
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end
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end
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rpc.send_effects(sync_data)
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end
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-- Cleanup
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if GameGetFrameNum() % 120 == 9 then
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@ -77,7 +69,7 @@ function effect_sync.remove_all_effects(entity)
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end
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end
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function rpc.send_effects(effects, by_filenames)
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function rpc.send_effects(effects)
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local entity = ctx.rpc_player_data.entity
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if not EntityGetIsAlive(entity) then
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return
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@ -85,6 +77,7 @@ function rpc.send_effects(effects, by_filenames)
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local confirmed_effects = {}
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local old_local_effects = effect_sync.get_ent_effects(entity)
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for _, effect in ipairs(effects) do
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local by_filenames = type(effect[2]) ~= "number"
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local effect_remote_id = effect[1]
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if local_by_remote_id[effect_remote_id] == nil or not EntityGetIsAlive(local_by_remote_id[effect_remote_id]) or not EntityGetIsAlive(entity) then
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for _, old_effect in ipairs(old_local_effects) do
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