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properly set hp when poly player dies
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1 changed files with 7 additions and 0 deletions
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@ -376,6 +376,13 @@ ctx.cap.health = {
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reduce_hp()
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else
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polymorph.switch_entity(end_poly_effect(ctx.my_player.entity))
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local _, max_hp_new, has_hp = util.get_ent_health(ctx.my_player.entity)
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if not ctx.my_player.currently_polymorphed and has_hp then
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-- Restore the player back to small amount of hp.
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local new_hp = 3 * max_hp_new / 20
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local final_hp = math.max(new_hp, math.min(2/5, max_hp_new))
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util.set_ent_health(ctx.my_player.entity, {final_hp, max_hp_new})
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end
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async(function()
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wait(1)
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player_died()
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