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add option to disable other players' cursors
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parent
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commit
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5 changed files with 31 additions and 11 deletions
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@ -153,10 +153,13 @@ Info = Info
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connect_settings_random_ports = Don't use a predetermined port. Makes things a bit more robust and allows multiple proxies to be launched on the same computer, but Noita will have to be launched through the proxy.
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## Arrow UX settings
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## UX settings
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ping-note = Ping arrow parameters
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ping-lifetime = Ping arrow lifetime in seconds.
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ping-scale = Ping arrow size.
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ping-lifetime-tooltip = This parameter changes how much frames (seconds*60, since game is supposed to run 60 fps?) ping arrow lives. Range: 0-60 seconds.
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ping-scale-tooltip = This parameter changes size of ping arrow. I dont know which units it is, but range is 0-1.5 units.
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hide-cursors-checkbox = Disable others' cursors
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hide-cursors-checkbox-tooltip = Sometimes you can confuse your friends' cursors with yours. In that case, you can disable them altogether with this checkbox.
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@ -151,7 +151,7 @@ Info = Info
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connect_settings_random_ports = Don't use a predetermined port. Makes things a bit more robust and allows multiple proxies to be launched on the same computer, but Noita will have to be launched through the proxy.
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## Arrow UX settings
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## UX settings
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ping-note = Параметры стрелочки-пинга
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ping-lifetime = Время жизни стрелки в секундах.
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@ -159,10 +159,5 @@ ping-scale = Размер стрелки в юнитах.
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ping-lifetime-tooltip = Этот параметр изменяет время жизни стрелочки (секунды*60, т.к. игра должна работать в 60 фпс?). Диапазон: 0-60 секунд.
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ping-scale-tooltip = Этот параметр изменяет размер стрелочки. Не знаю какая единица измерения, но диапазон 0-1.5 юнита.
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hide-cursors-checkbox = Отключить курсоры других игроков.
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hide-cursors-checkbox-tooltip = Иногда можно перепутать курсоры других игроков со своим. Этой галочкой можно отключить их.
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@ -400,6 +400,7 @@ struct PlayerAppearance {
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pub struct UXSettings {
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ping_lifetime: Option<u32>,
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ping_scale: Option<f32>,
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hide_cursors: Option<bool>,
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}
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impl UXSettings {
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@ -409,6 +410,9 @@ impl UXSettings {
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fn ping_scale(&self) -> f32 {
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self.ping_scale.unwrap_or(0.5)
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}
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fn hide_cursors(self) -> bool {
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self.hide_cursors.unwrap_or(false)
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}
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}
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impl Default for PlayerAppearance {
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@ -1143,6 +1147,15 @@ impl App {
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{
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self.ux_settings.ping_scale = Some(tmp);
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}
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let mut tmp = self.ux_settings.hide_cursors();
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if ui
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.add(egui::Checkbox::new(&mut tmp, tr("hide-cursors-checkbox")))
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.on_hover_text(tr("hide-cursors-checkbox-tooltip"))
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.changed()
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{
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self.ux_settings.hide_cursors = Some(tmp);
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}
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}
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fn connect_to_steam_lobby(&mut self, lobby_id: String) {
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@ -614,7 +614,10 @@ impl NetManager {
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self.init_settings.ux_settings.ping_lifetime(),
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);
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state.try_ws_write_option("ping_scale", self.init_settings.ux_settings.ping_scale());
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state.try_ws_write_option(
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"hide_cursors",
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self.init_settings.ux_settings.hide_cursors(),
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);
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let progress = settings.progress.join(",");
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state.try_ws_write_option("progress", progress.as_str());
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@ -108,7 +108,13 @@ function module.on_world_update()
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local children = EntityGetAllChildren(ent) or {}
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if ctx.my_id ~= peer_id then
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for _, child in ipairs(children) do
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if EntityGetName(child) == "cursor" or EntityGetName(child) == "notcursor" then
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if EntityGetName(child) == "cursor" and ctx.proxy_opt.hide_cursors == true then
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EntitySetComponentIsEnabled(child, EntityGetFirstComponent(child, "SpriteComponent"), false)
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else
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EntitySetComponentIsEnabled(child,
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EntityGetFirstComponentIncludingDisabled(child, "SpriteComponent"), true)
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end
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if EntityGetName(child) == "notcursor" then
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EntitySetComponentIsEnabled(child, EntityGetFirstComponentIncludingDisabled(child, "SpriteComponent"), true)
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end
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end
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