Sync physics entities.

This commit is contained in:
IQuant 2024-12-22 16:16:37 +03:00
parent 59f8381a95
commit 9955f3c4b2
8 changed files with 203 additions and 21 deletions

View file

@ -17,6 +17,9 @@ pub struct Obj(pub usize);
pub struct Color(pub u32);
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct PhysicsBodyID(pub i32);
pub trait Component: From<ComponentID> + Into<ComponentID> {
const NAME_STR: &'static str;
}
@ -132,7 +135,7 @@ pub mod raw {
use eyre::eyre;
use eyre::Context;
use super::{Color, ComponentID, EntityID, Obj};
use super::{Color, ComponentID, EntityID, Obj, PhysicsBodyID};
use crate::lua::LuaGetValue;
use crate::lua::LuaPutValue;
use std::borrow::Cow;
@ -171,4 +174,27 @@ pub mod raw {
lua.call((2 + T::SIZE_ON_STACK).try_into()?, 0);
Ok(())
}
pub fn physics_body_id_get_transform(
body: PhysicsBodyID,
) -> eyre::Result<Option<(f32, f32, f32, f32, f32, f32)>> {
let lua = LuaState::current()?;
lua.get_global(c"PhysicsBodyIDGetTransform");
lua.push_integer(body.0 as isize);
lua.call(1, 6);
if lua.is_nil_or_none(-1) {
Ok(None)
} else {
match LuaGetValue::get(lua, -1) {
Ok(ret) => {
lua.pop_last_n(6);
Ok(Some(ret))
}
Err(err) => {
lua.pop_last_n(6);
Err(err)
}
}
}
}
}

View file

@ -11,7 +11,7 @@ use std::{
use eyre::{bail, Context, OptionExt};
use lua_bindings::{lua_CFunction, lua_State, Lua51, LUA_GLOBALSINDEX};
use crate::{Color, ComponentID, EntityID, Obj};
use crate::{Color, ComponentID, EntityID, Obj, PhysicsBodyID};
thread_local! {
static CURRENT_LUA_STATE: Cell<Option<LuaState>> = Cell::default();
@ -153,7 +153,7 @@ impl LuaState {
unreachable!()
}
fn is_nil_or_none(&self, index: i32) -> bool {
pub fn is_nil_or_none(&self, index: i32) -> bool {
(unsafe { LUA.lua_type(self.lua, index) }) <= 0
}
@ -321,6 +321,12 @@ impl LuaPutValue for Obj {
}
}
impl LuaPutValue for PhysicsBodyID {
fn put(&self, lua: LuaState) {
lua.push_integer(self.0 as isize);
}
}
impl<T: LuaPutValue> LuaPutValue for Option<T> {
fn put(&self, lua: LuaState) {
const { assert!(T::SIZE_ON_STACK == 1) }
@ -439,6 +445,15 @@ impl LuaGetValue for Color {
}
}
impl LuaGetValue for PhysicsBodyID {
fn get(lua: LuaState, index: i32) -> eyre::Result<Self>
where
Self: Sized,
{
Ok(PhysicsBodyID(lua.to_integer(index) as i32))
}
}
impl<T: LuaGetValue> LuaGetValue for Option<T> {
fn get(lua: LuaState, index: i32) -> eyre::Result<Self> {
Ok(if lua.is_nil_or_none(index) {
@ -457,7 +472,7 @@ impl<T: LuaGetValue> LuaGetValue for Vec<T> {
let len = lua.objlen(index);
let mut res = Vec::with_capacity(len);
for i in 1..=len {
lua.index_table(index, dbg!(i));
lua.index_table(index, i);
let get = T::get(lua, -1);
lua.pop_last();
res.push(get?);

View file

@ -60,6 +60,8 @@ enum Typ2 {
Obj,
#[serde(rename = "color")]
Color,
#[serde(rename = "physics_body_id")]
PhysicsBodyID,
}
impl Typ2 {
@ -73,6 +75,7 @@ impl Typ2 {
Typ2::ComponentID => quote!(ComponentID),
Typ2::Obj => quote! {Obj},
Typ2::Color => quote!(Color),
Typ2::PhysicsBodyID => quote! {PhysicsBodyID},
}
}

View file

@ -4901,12 +4901,80 @@
"desc": "Nolla forgot to include a description :(",
"rets": []
},
{
"fn_name": "PhysicsBodyIDGetFromEntity",
"args": [
{
"name": "entity_id",
"typ": "entity_id",
"default": null
},
{
"name": "component_id",
"typ": "component_id",
"default": "0"
}
],
"desc": "NOTE! If component_id is given, will return all the bodies linked to that component. If component_id is not given, will return all the bodies linked to the entity (with joints or through components).",
"rets": [
{
"name": null,
"typ": "physics_body_id",
"optional": false,
"is_vec": true
}
]
},
{
"fn_name": "PhysicsBodyIDQueryBodies",
"args": [
{
"name": "world_pos_min_x",
"typ": "number",
"default": null
},
{
"name": "world_pos_min_y",
"typ": "number",
"default": null
},
{
"name": "world_pos_max_x",
"typ": "number",
"default": null
},
{
"name": "world_pos_max_y",
"typ": "number",
"default": null
},
{
"name": "include_static_bodies",
"typ": "bool",
"default": "false"
},
{
"name": "are_these_box2d_units",
"typ": "bool",
"default": "false"
}
],
"desc": "NOTE! returns an array of physics_body_id(s) of all the box2d bodies in the given area. The default coordinates are in game world space. If passing a sixth argument with true, we will assume the coordinates are in box2d units.",
"rets": [
{
"name": null,
"typ": "physics_body_id",
"optional": false,
"is_vec": true
}
]
},
{
"fn_name": "PhysicsBodyIDSetTransform",
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
},
{
@ -4948,7 +5016,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
},
{
@ -4980,7 +5048,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
},
{
@ -5012,7 +5080,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
},
{
@ -5029,7 +5097,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
}
],
@ -5054,7 +5122,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
}
],
@ -5079,7 +5147,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
},
{
@ -5101,7 +5169,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
}
],
@ -5120,7 +5188,7 @@
"args": [
{
"name": "physics_body_id",
"typ": "int",
"typ": "physics_body_id",
"default": null
},
{

View file

@ -52,7 +52,7 @@ impl Default for EntitySync {
impl EntitySync {
fn should_be_tracked(&mut self, entity: EntityID) -> eyre::Result<bool> {
Ok(entity.has_tag("enemy"))
Ok(entity.has_tag("enemy") || entity.has_tag("prop_physics"))
}
/// Looks for newly spawned entities that might need to be tracked.
@ -154,7 +154,7 @@ impl Module for EntitySync {
)?;
}
self.local_diff_model.update()?;
self.local_diff_model.update_pending_authority()?;
if frame_num % 2 == 0 {
self.local_diff_model

View file

@ -1,7 +1,7 @@
use std::mem;
use bimap::BiHashMap;
use eyre::OptionExt;
use eyre::{eyre, OptionExt};
use noita_api::{
game_print, AIAttackComponent, AdvancedFishAIComponent, AnimalAIComponent,
CameraBoundComponent, CharacterDataComponent, DamageModelComponent, EntityID,
@ -11,8 +11,8 @@ use noita_api::{
use rustc_hash::FxHashMap;
use shared::{
des::{
EntityInfo, EntitySpawnInfo, EntityUpdate, FullEntityData, Gid, Lid, ProjectileFired,
UpdatePosition, AUTHORITY_RADIUS,
EntityInfo, EntitySpawnInfo, EntityUpdate, FullEntityData, Gid, Lid, PhysBodyInfo,
ProjectileFired, UpdatePosition, AUTHORITY_RADIUS,
},
WorldPos,
};
@ -83,6 +83,7 @@ impl LocalDiffModel {
vx: 0.0,
vy: 0.0,
hp: 1.0,
phys: Vec::new(),
},
gid,
},
@ -96,7 +97,7 @@ impl LocalDiffModel {
}
}
pub(crate) fn update(&mut self) -> eyre::Result<()> {
pub(crate) fn update_pending_authority(&mut self) -> eyre::Result<()> {
for entity_data in mem::take(&mut self.pending_authority) {
let entity = spawn_entity_by_data(
&entity_data.data,
@ -166,6 +167,28 @@ impl LocalDiffModel {
let hp = damage.hp()?;
current.hp = hp as f32;
}
let phys_bodies = noita_api::raw::physics_body_id_get_from_entity(*entity, None)?;
current.phys = phys_bodies
.into_iter()
.map(|body| -> eyre::Result<PhysBodyInfo> {
let (x, y, angle, vx, vy, av) = noita_api::raw::physics_body_id_get_transform(
body,
)?
.ok_or_else(
|| eyre!("Couldn't get transform of an entity that we checked that it exists? Phys body: {body:?} Ent: {entity:?}"),
)?;
let (x, y) = noita_api::raw::physics_pos_to_game_pos(x.into(), Some(y.into()))?;
Ok(PhysBodyInfo {
x: x as f32,
y: y as f32,
angle,
vx,
vy,
av,
})
})
.collect::<eyre::Result<Vec<_>>>()?;
}
Ok(())
}
@ -208,6 +231,12 @@ impl LocalDiffModel {
had_any_delta = true;
}
if current.phys != last.phys {
res.push(EntityUpdate::SetPhysInfo(current.phys.clone()));
last.phys = current.phys.clone();
had_any_delta = true;
}
// Remove the CurrentEntity thing because it's not necessary.
if !had_any_delta {
res.pop();
@ -269,6 +298,12 @@ impl RemoteDiffModel {
};
entity_info.hp = *hp;
}
EntityUpdate::SetPhysInfo(vec) => {
let Some(entity_info) = self.entity_infos.get_mut(&current_lid) else {
continue;
};
entity_info.phys = vec.clone();
}
EntityUpdate::RemoveEntity(lid) => {
if let Some((_, entity)) = self.tracked.remove_by_left(lid) {
entity.kill();
@ -312,6 +347,27 @@ impl RemoteDiffModel {
)?;
}
}
if !entity_info.phys.is_empty() {
let phys_bodies =
noita_api::raw::physics_body_id_get_from_entity(*entity, None)?;
for (p, physics_body_id) in entity_info.phys.iter().zip(phys_bodies.iter())
{
let (x, y) = noita_api::raw::game_pos_to_physics_pos(
p.x.into(),
Some(p.y.into()),
)?;
noita_api::raw::physics_body_id_set_transform(
*physics_body_id,
x,
y,
p.angle.into(),
p.vx.into(),
p.vy.into(),
p.av.into(),
)?;
}
}
}
None => {
let entity = spawn_entity_by_data(

View file

@ -29,8 +29,10 @@ def maybe_map_types(name, typ):
typ = "bool"
if typ == "item_entity_id":
typ = "entity_id"
if typ == "physics_body_id":
raise ValueError(f"{typ} not supported")
#if typ == "physics_body_id":
# raise ValueError(f"{typ} not supported")
if name == "physics_body_id":
typ = "physics_body_id"
return typ
def parse_arg(arg_s):

View file

@ -56,6 +56,16 @@ pub struct InterestRequest {
pub radius: i32,
}
#[derive(Encode, Decode, Clone, Copy, PartialEq)]
pub struct PhysBodyInfo {
pub x: f32,
pub y: f32,
pub angle: f32,
pub vx: f32,
pub vy: f32,
pub av: f32,
}
#[derive(Encode, Decode, Clone)]
pub struct EntityInfo {
pub entity_data: EntitySpawnInfo,
@ -64,6 +74,7 @@ pub struct EntityInfo {
pub vx: f32,
pub vy: f32,
pub hp: f32,
pub phys: Vec<PhysBodyInfo>,
}
#[derive(Encode, Decode, Clone)]
@ -75,6 +86,7 @@ pub enum EntityUpdate {
SetPosition(f32, f32),
SetVelocity(f32, f32),
SetHp(f32),
SetPhysInfo(Vec<PhysBodyInfo>),
// TODO...
RemoveEntity(Lid),
}