mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 15:13:16 +00:00
fix controls being removed when paused and dying as notplayer
This commit is contained in:
parent
bc8bdcafef
commit
9c50f71391
1 changed files with 2 additions and 9 deletions
|
@ -254,15 +254,8 @@ ctx.cap.health = {
|
||||||
wait(1)
|
wait(1)
|
||||||
inventory_helper.set_item_data(item_data, ctx.my_player)
|
inventory_helper.set_item_data(item_data, ctx.my_player)
|
||||||
remove_inventory_tags()
|
remove_inventory_tags()
|
||||||
GameSetCameraFree(false)
|
local controls = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "ControlsComponent")
|
||||||
for id, player_data in pairs(ctx.players) do
|
ComponentSetValue2(controls, "enabled", false)
|
||||||
if id ~= ctx.my_id then
|
|
||||||
local inventory_gui = EntityGetFirstComponent(player_data.entity, "InventoryGuiComponent")
|
|
||||||
if inventory_gui ~= nil then
|
|
||||||
EntityRemoveComponent(player_data.entity, inventory_gui)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if GameHasFlagRun("ew_kill_player") then
|
if GameHasFlagRun("ew_kill_player") then
|
||||||
GameRemoveFlagRun("ew_kill_player")
|
GameRemoveFlagRun("ew_kill_player")
|
||||||
wait(100)
|
wait(100)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue