Move the shield closer to player.

This commit is contained in:
IQuant 2024-08-28 19:43:38 +03:00
parent 88854c81e6
commit 9ec5bcaa18

View file

@ -29,7 +29,7 @@
count_max="4" count_max="4"
render_on_grid="1" render_on_grid="1"
fade_based_on_lifetime="1" fade_based_on_lifetime="1"
area_circle_radius.max="75" area_circle_radius.max="50"
area_circle_sector_degrees="30" area_circle_sector_degrees="30"
cosmetic_force_create="0" cosmetic_force_create="0"
airflow_force="0.5" airflow_force="0.5"
@ -51,8 +51,8 @@
count_max="50" count_max="50"
render_on_grid="1" render_on_grid="1"
fade_based_on_lifetime="1" fade_based_on_lifetime="1"
area_circle_radius.min="75" area_circle_radius.min="50"
area_circle_radius.max="75" area_circle_radius.max="50"
area_circle_sector_degrees="30" area_circle_sector_degrees="30"
cosmetic_force_create="0" cosmetic_force_create="0"
airflow_force="0.3" airflow_force="0.3"
@ -74,8 +74,8 @@
count_max="360" count_max="360"
render_on_grid="1" render_on_grid="1"
fade_based_on_lifetime="1" fade_based_on_lifetime="1"
area_circle_radius.min="75" area_circle_radius.min="50"
area_circle_radius.max="75" area_circle_radius.max="50"
area_circle_sector_degrees="30" area_circle_sector_degrees="30"
cosmetic_force_create="0" cosmetic_force_create="0"
airflow_force="2.8" airflow_force="2.8"
@ -97,7 +97,7 @@
<EnergyShieldComponent <EnergyShieldComponent
recharge_speed="0.1" recharge_speed="0.1"
energy_required_to_shield="0.5" energy_required_to_shield="0.5"
radius="75.0" radius="50.0"
sector_degrees="30" sector_degrees="30"
> >
</EnergyShieldComponent> </EnergyShieldComponent>