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Move the shield closer to player.
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parent
88854c81e6
commit
9ec5bcaa18
1 changed files with 6 additions and 6 deletions
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@ -29,7 +29,7 @@
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count_max="4"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.max="75"
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area_circle_radius.max="50"
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area_circle_sector_degrees="30"
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cosmetic_force_create="0"
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airflow_force="0.5"
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@ -51,8 +51,8 @@
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count_max="50"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.min="75"
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area_circle_radius.max="75"
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area_circle_radius.min="50"
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area_circle_radius.max="50"
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area_circle_sector_degrees="30"
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cosmetic_force_create="0"
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airflow_force="0.3"
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@ -74,8 +74,8 @@
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count_max="360"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.min="75"
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area_circle_radius.max="75"
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area_circle_radius.min="50"
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area_circle_radius.max="50"
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area_circle_sector_degrees="30"
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cosmetic_force_create="0"
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airflow_force="2.8"
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@ -97,7 +97,7 @@
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<EnergyShieldComponent
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recharge_speed="0.1"
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energy_required_to_shield="0.5"
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radius="75.0"
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radius="50.0"
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sector_degrees="30"
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>
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</EnergyShieldComponent>
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