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increase safe effect on notplayer to player revive from 60f to 100f, since material damage is dealt with better now, remove homing on both notplayer to player and player to notplayer revive, display who has won in end fight, have hue slider only effect the color with the color picker out, or all if none are out
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86505bc2a1
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6 changed files with 47 additions and 26 deletions
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@ -805,12 +805,34 @@ impl App {
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ui.style_mut().spacing.slider_width = old;
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if old_hue != self.appearance.hue {
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let diff = self.appearance.hue - old_hue;
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shift_hue(diff, &mut self.appearance.player_color.player_main);
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shift_hue(diff, &mut self.appearance.player_color.player_alt);
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shift_hue(diff, &mut self.appearance.player_color.player_arm);
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shift_hue(diff, &mut self.appearance.player_color.player_forearm);
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shift_hue(diff, &mut self.appearance.player_color.player_cape);
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shift_hue(diff, &mut self.appearance.player_color.player_cape_edge);
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match self.appearance.player_picker {
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PlayerPicker::PlayerAlt => {
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shift_hue(diff, &mut self.appearance.player_color.player_alt);
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}
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PlayerPicker::PlayerArm => {
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shift_hue(diff, &mut self.appearance.player_color.player_arm);
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}
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PlayerPicker::PlayerCape => {
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shift_hue(diff, &mut self.appearance.player_color.player_cape);
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}
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PlayerPicker::PlayerForearm => {
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shift_hue(diff, &mut self.appearance.player_color.player_forearm);
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}
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PlayerPicker::PlayerCapeEdge => {
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shift_hue(diff, &mut self.appearance.player_color.player_cape_edge);
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}
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PlayerPicker::PlayerMain => {
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shift_hue(diff, &mut self.appearance.player_color.player_main);
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}
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PlayerPicker::None => {
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shift_hue(diff, &mut self.appearance.player_color.player_main);
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shift_hue(diff, &mut self.appearance.player_color.player_alt);
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shift_hue(diff, &mut self.appearance.player_color.player_arm);
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shift_hue(diff, &mut self.appearance.player_color.player_forearm);
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shift_hue(diff, &mut self.appearance.player_color.player_cape);
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shift_hue(diff, &mut self.appearance.player_color.player_cape_edge);
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}
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}
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}
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ui.horizontal(|ui| {
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display_player_skin(ui, self);
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