Don't add another cape every time the game is restarted.

This commit is contained in:
IQuant 2024-08-21 13:39:39 +03:00
parent bc937dba3a
commit a363efdfa9
2 changed files with 2 additions and 1 deletions

View file

@ -93,6 +93,7 @@ function module.on_world_update_post()
tp_button("The Work", 6300, 15155) tp_button("The Work", 6300, 15155)
tp_button("Meat realm", 7328, 9263) tp_button("Meat realm", 7328, 9263)
tp_button("Kivi", 7427, -4960) tp_button("Kivi", 7427, -4960)
tp_button("Null altar", 14000, 7500)
end end
if imgui.CollapsingHeader("Game effects") then if imgui.CollapsingHeader("Game effects") then
show_game_effects() show_game_effects()

View file

@ -1,4 +1,4 @@
<Entity > <Entity name="cape">
<VerletPhysicsComponent <VerletPhysicsComponent
num_points="150" num_points="150"