mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
Don't add another cape every time the game is restarted.
This commit is contained in:
parent
bc937dba3a
commit
a363efdfa9
2 changed files with 2 additions and 1 deletions
|
@ -93,6 +93,7 @@ function module.on_world_update_post()
|
||||||
tp_button("The Work", 6300, 15155)
|
tp_button("The Work", 6300, 15155)
|
||||||
tp_button("Meat realm", 7328, 9263)
|
tp_button("Meat realm", 7328, 9263)
|
||||||
tp_button("Kivi", 7427, -4960)
|
tp_button("Kivi", 7427, -4960)
|
||||||
|
tp_button("Null altar", 14000, 7500)
|
||||||
end
|
end
|
||||||
if imgui.CollapsingHeader("Game effects") then
|
if imgui.CollapsingHeader("Game effects") then
|
||||||
show_game_effects()
|
show_game_effects()
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
<Entity >
|
<Entity name="cape">
|
||||||
|
|
||||||
<VerletPhysicsComponent
|
<VerletPhysicsComponent
|
||||||
num_points="150"
|
num_points="150"
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue