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make health settings always have the same size
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parent
4e0a17a9c1
commit
a534112520
1 changed files with 17 additions and 11 deletions
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@ -598,17 +598,23 @@ impl App {
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GameMode::LocalHealth,
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GameMode::LocalHealth,
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"Local health",
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"Local health",
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);
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);
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match game_settings.game_mode {
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GameMode::SharedHealth => {
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ui.scope(|ui| {
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ui.label("Health is shared, but scales with player count.");
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ui.set_height(60.0);
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ui.label("Percentage-based damage and full heals are adjusted.");
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ui.label("The original mode.");
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match game_settings.game_mode {
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}
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GameMode::SharedHealth => {
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GameMode::LocalHealth => {
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ui.label("Health is shared, but scales with player count.");
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ui.label("Every player has their own health, run ends when all player are dead.");
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ui.label("Percentage-based damage and full heals are adjusted.");
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ui.label("There is a respawn mechanic.");
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ui.label("The original mode.");
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}
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}
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}
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GameMode::LocalHealth => {
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ui.label("Every player has their own health, run ends when all player are dead.");
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ui.label("There is a respawn mechanic.");
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}
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}
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});
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ui.add_space(20.0);
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ui.add_space(20.0);
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ui.label(tr("connect_settings_debug"));
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ui.label(tr("connect_settings_debug"));
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ui.checkbox(
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ui.checkbox(
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