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make fire less weird hopefully
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commit
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1 changed files with 6 additions and 3 deletions
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@ -184,11 +184,14 @@ function effect_sync.apply_effects(effects, entity, perks)
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is_on_fire = true
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is_on_fire = true
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end
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end
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end
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end
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if not is_on_fire then
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local damage_model = EntityGetFirstComponentIncludingDisabled(entity, "DamageModelComponent")
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local damage_model = EntityGetFirstComponentIncludingDisabled(entity, "DamageModelComponent")
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if damage_model ~= nil then
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if damage_model ~= nil then
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if not is_on_fire then
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ComponentSetValue2(damage_model, "mFireProbability", 0)
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ComponentSetValue2(damage_model, "mFireProbability", 0)
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ComponentSetValue2(damage_model, "mFireFramesLeft", 0)
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ComponentSetValue2(damage_model, "mFireFramesLeft", 0)
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else
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ComponentSetValue2(damage_model, "mFireProbability", 100)
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ComponentSetValue2(damage_model, "mFireFramesLeft", 1000)
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end
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end
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end
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end
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end
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end
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