make fire less weird hopefully

This commit is contained in:
bgkillas 2024-10-13 11:52:50 -04:00
parent 82b7352d70
commit a570730aa6

View file

@ -184,11 +184,14 @@ function effect_sync.apply_effects(effects, entity, perks)
is_on_fire = true is_on_fire = true
end end
end end
if not is_on_fire then local damage_model = EntityGetFirstComponentIncludingDisabled(entity, "DamageModelComponent")
local damage_model = EntityGetFirstComponentIncludingDisabled(entity, "DamageModelComponent") if damage_model ~= nil then
if damage_model ~= nil then if not is_on_fire then
ComponentSetValue2(damage_model, "mFireProbability", 0) ComponentSetValue2(damage_model, "mFireProbability", 0)
ComponentSetValue2(damage_model, "mFireFramesLeft", 0) ComponentSetValue2(damage_model, "mFireFramesLeft", 0)
else
ComponentSetValue2(damage_model, "mFireProbability", 100)
ComponentSetValue2(damage_model, "mFireFramesLeft", 1000)
end end
end end
end end