Add a note to that disconnection error that says what actually happened.

This commit is contained in:
IQuant 2024-10-20 12:14:22 +03:00
parent 21af576be3
commit aa8e69fc71

View file

@ -385,6 +385,7 @@ impl NetManager {
}
Err(err) => {
error!("Error occured while reading from websocket: {}", err);
error!("Likely that just means that the game has closed.");
state.ws = None;
}
}
@ -451,7 +452,8 @@ impl NetManager {
} else {
info!("No nickname chosen");
}
self.friendly_fire.store(settings.friendly_fire, atomic::Ordering::Relaxed);
self.friendly_fire
.store(settings.friendly_fire, atomic::Ordering::Relaxed);
state.try_ws_write_option("friendly_fire", settings.friendly_fire);
state.try_ws_write_option("debug", settings.debug_mode);
state.try_ws_write_option("world_sync_version", settings.world_sync_version);