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https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
fix leggy mimic
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parent
1576c2daa4
commit
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2 changed files with 91 additions and 0 deletions
64
quant.ew/data/entities/items/pickup/chest_leggy.xml
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64
quant.ew/data/entities/items/pickup/chest_leggy.xml
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@ -0,0 +1,64 @@
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<Entity tags="teleportable_NOT,item_physics,item_pickup,effectable_prop">
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<UIInfoComponent
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name="$item_chest_treasure"
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>
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</UIInfoComponent>
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<PositionSeedComponent />
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<PhysicsBodyComponent
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_tags="enabled_in_world"
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uid="1"
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allow_sleep="1"
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angular_damping="0"
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fixed_rotation="0"
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is_bullet="1"
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linear_damping="0"
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auto_clean="1"
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hax_fix_going_through_ground="1"
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on_death_leave_physics_body="0"
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on_death_really_leave_body="0"
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></PhysicsBodyComponent>
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<PhysicsImageShapeComponent
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body_id="1"
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centered="1"
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image_file="data/buildings_gfx/chest_random.png"
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material="wood_prop"
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></PhysicsImageShapeComponent>
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<ItemComponent
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item_name="$item_chest_treasure"
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play_spinning_animation="0"
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stats_count_as_item_pick_up="0"
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custom_pickup_string="$itempickup_open"
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play_pick_sound="0" >
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</ItemComponent>
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<LuaComponent
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script_physics_body_modified="data/scripts/items/chest_leggy.lua"
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script_item_picked_up="data/scripts/items/chest_leggy.lua"
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script_collision_trigger_hit="data/scripts/items/chest_leggy.lua"
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execute_times="1"
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>
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</LuaComponent>
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<CollisionTriggerComponent
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width="30"
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height="30"
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radius="30"
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required_tag="ew_peer"
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>
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</CollisionTriggerComponent>
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<LightComponent
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_tags="enabled_in_world"
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r="255"
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g="255"
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b="255"
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radius="64"
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fade_out_time="0.75" >
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</LightComponent>
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</Entity>
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27
quant.ew/data/scripts/items/chest_leggy.lua
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27
quant.ew/data/scripts/items/chest_leggy.lua
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dofile_once("data/scripts/lib/utilities.lua")
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function spawn_leggy( entity_item )
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if not GameHasFlagRun("ew_flag_this_is_host") then
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return
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end
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local x, y = EntityGetTransform( entity_item )
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EntityLoad( "data/entities/particles/polymorph_explosion.xml", x, y )
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GamePlaySound( "data/audio/Desktop/game_effect.bank", "game_effect/polymorph/create", x, y );
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EntityLoad( "data/entities/animals/chest_leggy.xml", x, y )
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EntityKill( entity_item )
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end
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function item_pickup( entity_item, entity_who_picked, name )
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spawn_leggy( entity_item )
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end
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function physics_body_modified( is_destroyed )
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local entity_item = GetUpdatedEntityID()
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spawn_leggy( entity_item )
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end
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function collision_trigger( colliding_entity_id )
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local entity_item = GetUpdatedEntityID()
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spawn_leggy( entity_item )
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end
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