diff --git a/quant.ew/data/entities/animals/fungus.xml b/quant.ew/data/entities/animals/fungus.xml deleted file mode 100644 index 78c82324..00000000 --- a/quant.ew/data/entities/animals/fungus.xml +++ /dev/null @@ -1,173 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/quant.ew/data/entities/animals/fungus_big.xml b/quant.ew/data/entities/animals/fungus_big.xml deleted file mode 100644 index 91e487f0..00000000 --- a/quant.ew/data/entities/animals/fungus_big.xml +++ /dev/null @@ -1,174 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/quant.ew/data/entities/animals/fungus_tiny.xml b/quant.ew/data/entities/animals/fungus_tiny.xml deleted file mode 100644 index cc82f75d..00000000 --- a/quant.ew/data/entities/animals/fungus_tiny.xml +++ /dev/null @@ -1,177 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/quant.ew/files/system/notplayer_ai/notplayer_ai.lua b/quant.ew/files/system/notplayer_ai/notplayer_ai.lua index cb498949..b175a435 100644 --- a/quant.ew/files/system/notplayer_ai/notplayer_ai.lua +++ b/quant.ew/files/system/notplayer_ai/notplayer_ai.lua @@ -644,6 +644,7 @@ local function choose_movement() on_right = false local damage_model = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "DamageModelComponent") local start = (state.dtype == 32 or state.init_timer < 100) and ComponentGetValue2(damage_model, "mLiquidCount") ~= 0 + state.dtype = 0 if start or move > GameGetFrameNum() then if start then move = GameGetFrameNum() + 120 @@ -766,7 +767,8 @@ local function choose_movement() for i = #state.stay_away, 1, -1 do local pos = state.stay_away[i] local x, y = pos[1], pos[2] - if pos[3] ~= nil and not EntityGetIsAlive(pos[3]) then + if (pos[3] ~= nil and not EntityGetIsAlive(pos[3])) + or (pos[4] ~= nil and pos[4] < GameGetFrameNum()) then table.remove(state.stay_away, i) else local pdx, pdy = x - my_x, y - my_y @@ -792,7 +794,7 @@ local function choose_movement() local damage_model = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "DamageModelComponent") if ComponentGetValue2(damage_model, "mLiquidCount") == 0 then if state.dtype == 32 or material_gas > GameGetFrameNum() then - table.insert(state.stay_away, {my_x, my_y - 4}) + table.insert(state.stay_away, {my_x, my_y - 4, nil, GameGetFrameNum() + 600}) material_gas = GameGetFrameNum() + 30 if (dist > 0 and did_hit_2) or (dist < 0 and did_hit_1) then give_space = give_space + 10 @@ -816,7 +818,7 @@ local function choose_movement() end end elseif state.dtype == 32 or state.init_timer < 100 then - table.insert(state.stay_away, {my_x, my_y + 4}) + table.insert(state.stay_away, {my_x, my_y + 4, nil, GameGetFrameNum() + 600}) move = GameGetFrameNum() + 120 state.control_w = true if my_x > t_x then @@ -838,6 +840,7 @@ local function choose_movement() else move = -1 end + state.dtype = 0 if is_froze and math.abs(dist) < 10 then state.control_w = false end @@ -1237,9 +1240,6 @@ local kick_wait = 0 local function update() local var = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "VariableStorageComponent", "ew_damage_tracker") - if GameGetFrameNum() % 30 == 0 then - ComponentSetValue2(var, "value_int", 0) - end state.dtype = ComponentGetValue2(var, "value_int") -- No taking control back, even after pressing esc. ComponentSetValue2(state.control_component, "enabled", false) @@ -1308,7 +1308,8 @@ local function update() if state.target ~= nil and water_potion == nil and good_potion == nil and bad_potion == nil - and not state.last_did_hit then + and not state.last_did_hit + and state.init_timer > 100 then local hp = util.get_ent_health(state.target) if state.good_wands[state.target] == nil then state.good_wands[state.target] = {} diff --git a/quant.ew/files/system/polymorph/polymorph.lua b/quant.ew/files/system/polymorph/polymorph.lua index 323e4c0d..000de873 100644 --- a/quant.ew/files/system/polymorph/polymorph.lua +++ b/quant.ew/files/system/polymorph/polymorph.lua @@ -21,7 +21,13 @@ local function entity_changed() print("Player entity is equal to WSE, skipping...") return end - + for _, com in ipairs(EntityGetComponent(ctx.my_player.entity, "CollisionTriggerComponent") or {}) do + if ComponentGetValue2(com, "destroy_this_entity_when_triggered") then + ComponentSetValue2(com, "destroy_this_entity_when_triggered", false) + ComponentSetValue2(com, "remove_component_when_triggered", true) + end + end + rpc.change_entity({data = util.serialize_entity(ctx.my_player.entity)}) else rpc.change_entity(nil)