physics objects seemingly can be ephemerial

This commit is contained in:
bgkillas 2024-11-15 20:45:57 -05:00
parent 1af9a415e6
commit d008dcb3c9

View file

@ -97,14 +97,6 @@ np.CrossCallAdd("ew_es_death_notify", function(enemy_id, responsible_id)
table.insert(dead_entities, {enemy_id, responsible})
end)
local function kill(entity)
--local parent = EntityGetParent(entity)
--if parent ~= nil then
-- EntityKill(parent)
--end
EntityKill(entity)
end
local function world_exists_for(entity)
local x, y = EntityGetFirstHitboxCenter(entity)
local w, h = 5, 5 -- TODO
@ -216,16 +208,13 @@ function enemy_sync.host_upload_entities()
local phys_info = {}
local phys_info_2 = {}
-- Some things (like physics object) don't react well to making their entities ephemerial.
local not_ephemerial = false
for _, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBodyComponent") or {}) do
if phys_component ~= nil and phys_component ~= 0 then
not_ephemerial = true
local ret, info = pcall(serialize_phys_component, phys_component)
if not ret then
GamePrint("Physics component has no body, deleting entity")
kill(enemy_id)
EntityKill(enemy_id)
goto continue
end
table.insert(phys_info, info)
@ -234,13 +223,12 @@ function enemy_sync.host_upload_entities()
for _, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBody2Component") or {}) do
if phys_component ~= nil and phys_component ~= 0 then
not_ephemerial = true
local initialized = ComponentGetValue2(phys_component, "mInitialized")
if initialized then
local ret, info = pcall(serialize_phys_component, phys_component)
if not ret then
GamePrint("Physics component has no body, deleting entity")
kill(enemy_id)
EntityKill(enemy_id)
goto continue
end
table.insert(phys_info_2, info)
@ -358,7 +346,7 @@ function enemy_sync.host_upload_entities()
local dont_cull = EntityHasTag(enemy_id, "worm") or EntityGetFirstComponent(enemy_id, "BossHealthBarComponent") ~= nil
table.insert(enemy_data_list, {filename, en_data, not_ephemerial, phys_info, phys_info_2, wand, effect_data, animation, dont_cull, death_triggers})
table.insert(enemy_data_list, {filename, en_data, phys_info, phys_info_2, wand, effect_data, animation, dont_cull, death_triggers})
::continue::
end
@ -400,14 +388,14 @@ function enemy_sync.client_cleanup()
local entities = get_sync_entities(true)
for _, enemy_id in ipairs(entities) do
if not EntityHasTag(enemy_id, "ew_replicated") then
kill(enemy_id)
EntityKill(enemy_id)
elseif not spawned_by_us[enemy_id] then
kill(enemy_id)
EntityKill(enemy_id)
end
end
for remote_id, enemy_data in pairs(ctx.entity_by_remote_id) do
if frame > enemy_data.frame then
kill(enemy_data.id)
EntityKill(enemy_data.id)
ctx.entity_by_remote_id[remote_id] = nil
end
end
@ -443,8 +431,8 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
filename = constants.interned_index_to_filename[filename] or filename
local en_data = enemy_info_raw[2]
local dont_cull = enemy_info_raw[9]
local death_triggers = enemy_info_raw[10]
local dont_cull = enemy_info_raw[8]
local death_triggers = enemy_info_raw[9]
local remote_enemy_id = en_data.enemy_id
local x, y = en_data.x, en_data.y
if not force_no_cull and not dont_cull then
@ -457,7 +445,7 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
local cdx, cdy = c_x - x, c_y - y
if dx * dx + dy * dy > DISTANCE_LIMIT * DISTANCE_LIMIT and cdx * cdx + cdy * cdy > DISTANCE_LIMIT * DISTANCE_LIMIT then
if ctx.entity_by_remote_id[remote_enemy_id] ~= nil then
kill(ctx.entity_by_remote_id[remote_enemy_id].id)
EntityKill(ctx.entity_by_remote_id[remote_enemy_id].id)
ctx.entity_by_remote_id[remote_enemy_id] = nil
end
unsynced_enemys[remote_enemy_id] = enemy_info_raw
@ -473,12 +461,11 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
if ffi.typeof(en_data) ~= EnemyDataNoMotion then
vx, vy = en_data.vx, en_data.vy
end
local not_ephemerial = enemy_info_raw[3]
local phys_infos = enemy_info_raw[4]
local phys_infos_2 = enemy_info_raw[5]
local gid = enemy_info_raw[6]
local effects = enemy_info_raw[7]
local animation = enemy_info_raw[8]
local phys_infos = enemy_info_raw[3]
local phys_infos_2 = enemy_info_raw[4]
local gid = enemy_info_raw[5]
local effects = enemy_info_raw[6]
local animation = enemy_info_raw[7]
local has_died = filename == nil
local frame_now = GameGetFrameNum()
@ -548,10 +535,8 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
ComponentRemoveTag(sprite, "character")
end
if not not_ephemerial then
util.make_ephemerial(enemy_id)
end
end
local enemy_data_new = ctx.entity_by_remote_id[remote_enemy_id]
enemy_data_new.frame = frame_now
@ -740,7 +725,7 @@ function rpc.handle_death_data(death_data)
end
EntityInflictDamage(enemy_id, 1000000000, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity) -- Just to be sure
kill(enemy_id)
EntityKill(enemy_id)
end
::continue::
end