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synced 2025-10-19 07:03:16 +00:00
physics objects seemingly can be ephemerial
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1af9a415e6
commit
d008dcb3c9
1 changed files with 16 additions and 31 deletions
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@ -97,14 +97,6 @@ np.CrossCallAdd("ew_es_death_notify", function(enemy_id, responsible_id)
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table.insert(dead_entities, {enemy_id, responsible})
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end)
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local function kill(entity)
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--local parent = EntityGetParent(entity)
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--if parent ~= nil then
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-- EntityKill(parent)
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--end
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EntityKill(entity)
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end
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local function world_exists_for(entity)
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local x, y = EntityGetFirstHitboxCenter(entity)
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local w, h = 5, 5 -- TODO
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@ -216,16 +208,13 @@ function enemy_sync.host_upload_entities()
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local phys_info = {}
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local phys_info_2 = {}
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-- Some things (like physics object) don't react well to making their entities ephemerial.
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local not_ephemerial = false
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for _, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBodyComponent") or {}) do
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if phys_component ~= nil and phys_component ~= 0 then
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not_ephemerial = true
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local ret, info = pcall(serialize_phys_component, phys_component)
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if not ret then
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GamePrint("Physics component has no body, deleting entity")
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kill(enemy_id)
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EntityKill(enemy_id)
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goto continue
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end
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table.insert(phys_info, info)
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@ -234,13 +223,12 @@ function enemy_sync.host_upload_entities()
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for _, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBody2Component") or {}) do
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if phys_component ~= nil and phys_component ~= 0 then
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not_ephemerial = true
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local initialized = ComponentGetValue2(phys_component, "mInitialized")
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if initialized then
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local ret, info = pcall(serialize_phys_component, phys_component)
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if not ret then
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GamePrint("Physics component has no body, deleting entity")
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kill(enemy_id)
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EntityKill(enemy_id)
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goto continue
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end
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table.insert(phys_info_2, info)
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@ -358,7 +346,7 @@ function enemy_sync.host_upload_entities()
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local dont_cull = EntityHasTag(enemy_id, "worm") or EntityGetFirstComponent(enemy_id, "BossHealthBarComponent") ~= nil
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table.insert(enemy_data_list, {filename, en_data, not_ephemerial, phys_info, phys_info_2, wand, effect_data, animation, dont_cull, death_triggers})
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table.insert(enemy_data_list, {filename, en_data, phys_info, phys_info_2, wand, effect_data, animation, dont_cull, death_triggers})
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::continue::
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end
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@ -400,14 +388,14 @@ function enemy_sync.client_cleanup()
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local entities = get_sync_entities(true)
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for _, enemy_id in ipairs(entities) do
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if not EntityHasTag(enemy_id, "ew_replicated") then
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kill(enemy_id)
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EntityKill(enemy_id)
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elseif not spawned_by_us[enemy_id] then
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kill(enemy_id)
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EntityKill(enemy_id)
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end
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end
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for remote_id, enemy_data in pairs(ctx.entity_by_remote_id) do
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if frame > enemy_data.frame then
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kill(enemy_data.id)
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EntityKill(enemy_data.id)
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ctx.entity_by_remote_id[remote_id] = nil
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end
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end
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@ -443,8 +431,8 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
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filename = constants.interned_index_to_filename[filename] or filename
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local en_data = enemy_info_raw[2]
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local dont_cull = enemy_info_raw[9]
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local death_triggers = enemy_info_raw[10]
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local dont_cull = enemy_info_raw[8]
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local death_triggers = enemy_info_raw[9]
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local remote_enemy_id = en_data.enemy_id
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local x, y = en_data.x, en_data.y
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if not force_no_cull and not dont_cull then
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@ -457,7 +445,7 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
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local cdx, cdy = c_x - x, c_y - y
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if dx * dx + dy * dy > DISTANCE_LIMIT * DISTANCE_LIMIT and cdx * cdx + cdy * cdy > DISTANCE_LIMIT * DISTANCE_LIMIT then
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if ctx.entity_by_remote_id[remote_enemy_id] ~= nil then
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kill(ctx.entity_by_remote_id[remote_enemy_id].id)
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EntityKill(ctx.entity_by_remote_id[remote_enemy_id].id)
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ctx.entity_by_remote_id[remote_enemy_id] = nil
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end
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unsynced_enemys[remote_enemy_id] = enemy_info_raw
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@ -473,12 +461,11 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
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if ffi.typeof(en_data) ~= EnemyDataNoMotion then
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vx, vy = en_data.vx, en_data.vy
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end
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local not_ephemerial = enemy_info_raw[3]
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local phys_infos = enemy_info_raw[4]
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local phys_infos_2 = enemy_info_raw[5]
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local gid = enemy_info_raw[6]
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local effects = enemy_info_raw[7]
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local animation = enemy_info_raw[8]
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local phys_infos = enemy_info_raw[3]
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local phys_infos_2 = enemy_info_raw[4]
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local gid = enemy_info_raw[5]
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local effects = enemy_info_raw[6]
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local animation = enemy_info_raw[7]
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local has_died = filename == nil
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local frame_now = GameGetFrameNum()
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@ -548,9 +535,7 @@ local function sync_enemy(enemy_info_raw, force_no_cull)
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ComponentRemoveTag(sprite, "character")
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end
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if not not_ephemerial then
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util.make_ephemerial(enemy_id)
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end
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util.make_ephemerial(enemy_id)
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end
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local enemy_data_new = ctx.entity_by_remote_id[remote_enemy_id]
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@ -740,7 +725,7 @@ function rpc.handle_death_data(death_data)
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end
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EntityInflictDamage(enemy_id, 1000000000, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity) -- Just to be sure
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kill(enemy_id)
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EntityKill(enemy_id)
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end
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::continue::
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end
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