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dont remove necromancy bodys on clients
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1 changed files with 127 additions and 0 deletions
127
quant.ew/data/entities/misc/physics_ragdoll_ai.xml
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127
quant.ew/data/entities/misc/physics_ragdoll_ai.xml
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<Entity tags="prey,glue_NOT,ew_no_enemy_sync">
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<PhysicsAIComponent
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target_vec_max_len="14.0"
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force_coeff="17.0"
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force_balancing_coeff="0.8"
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force_max="90"
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torque_coeff="30"
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torque_balancing_coeff="0.8"
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torque_max="30.0"
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damage_deactivation_probability="20"
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damage_deactivation_time_min="30"
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damage_deactivation_time_max="60" >
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</PhysicsAIComponent>
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<LightComponent
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_enabled="1"
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radius="200"
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r="135"
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g="10"
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b="180" >
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</LightComponent>
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<Base file="data/entities/base_enemy_flying.xml" >
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="50"
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creature_detection_range_x="300"
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creature_detection_range_y="300"
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attack_melee_action_frame="0"
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sense_creatures="1"
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attack_ranged_enabled="0"
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can_fly="1"
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needs_food="0"
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eye_offset_y="-5"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="6"
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ragdoll_material="meat"
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ragdoll_filenames_file=""
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blood_material="plasma_fading_pink"
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fire_probability_of_ignition="0"
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air_needed="0"
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blood_sprite_directional=""
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blood_sprite_large=""
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>
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<damage_multipliers
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melee="0.3"
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projectile="0.3"
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explosion="1.0"
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electricity="0.1"
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fire="0" >
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file=""
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<PathFindingComponent
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_to_get_stuck="120"
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can_jump="0"
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can_fly="1"
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jump_speed="0"
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>
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</PathFindingComponent>
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<GenomeDataComponent
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herd_id="helpless"
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food_chain_rank="15"
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is_predator="0" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="0"
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run_velocity="24" >
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</CharacterPlatformingComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="5"
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aabb_max_y="0"
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aabb_min_x="-5"
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aabb_min_y="-12"
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>
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</HitboxComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-4"
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collision_aabb_max_x="4"
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collision_aabb_min_y="-6"
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collision_aabb_max_y="2"
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mass="1.9"
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>
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</CharacterDataComponent>
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<SpriteStainsComponent
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_enabled="0"
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>
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</SpriteStainsComponent>
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</Base>
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<ItemPickUpperComponent
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is_in_npc="1" >
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</ItemPickUpperComponent>
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<VariableStorageComponent
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_tags="no_gold_drop">
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</VariableStorageComponent>
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</Entity>
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