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fix lua side world sync issue missing 2 chunks
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@ -64,7 +64,7 @@ local function get_all_chunks(ocx, ocy, priority)
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if GameGetFrameNum() % ctx.proxy_opt.world_sync_interval == 0 then
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for cx = ocx - 1, ocx do
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for cy = ocy + 1, ocy do
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for cy = ocy - 1, ocy do
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send_chunks(cx, cy, chunk_map)
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end
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end
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