fix lua side world sync issue missing 2 chunks

This commit is contained in:
bgkillas 2024-08-30 14:40:54 -04:00
parent f3376cd589
commit dc646622e8

View file

@ -64,7 +64,7 @@ local function get_all_chunks(ocx, ocy, priority)
if GameGetFrameNum() % ctx.proxy_opt.world_sync_interval == 0 then
for cx = ocx - 1, ocx do
for cy = ocy + 1, ocy do
for cy = ocy - 1, ocy do
send_chunks(cx, cy, chunk_map)
end
end