mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
Add info rect
This commit is contained in:
parent
2fa5e94d58
commit
de883eb968
5 changed files with 59 additions and 11 deletions
|
@ -89,6 +89,7 @@ connect_settings_autostart = Start the game automatically
|
||||||
|
|
||||||
## Game settings
|
## Game settings
|
||||||
|
|
||||||
|
connect_settings_spacewars = Allow using steam networking even if you don't have the game on steam, in case you have the gog version of the game. All players need this ticked to work, restart proxy to take effect
|
||||||
Health-per-player = Health per player
|
Health-per-player = Health per player
|
||||||
Enable-friendly-fire = Enable friendly fire, allows picking teams in lobby
|
Enable-friendly-fire = Enable friendly fire, allows picking teams in lobby
|
||||||
Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
|
Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
|
||||||
|
@ -141,3 +142,7 @@ Record-everything-sent-to-noita = Record EVERYTHING sent to noita.
|
||||||
|
|
||||||
ip_could_not_connect = Could not connect
|
ip_could_not_connect = Could not connect
|
||||||
ip_wait_for_connection = Connecting to ip...
|
ip_wait_for_connection = Connecting to ip...
|
||||||
|
## Info
|
||||||
|
|
||||||
|
info_stress_tests = We're doing public lobbies (a.k.a stress tests) every saturday, 18:00 UTC. Join our discord for more info.
|
||||||
|
Info = Info
|
|
@ -86,6 +86,7 @@ connect_settings_autostart = ゲームを自動的に開始する
|
||||||
|
|
||||||
## Game settings
|
## Game settings
|
||||||
|
|
||||||
|
connect_settings_spacewars = Allow using steam networking even if you don't have the game on steam, in case you have the gog version of the game. All players need this ticked to work, restart proxy to take effect
|
||||||
Health-per-player = Health per player
|
Health-per-player = Health per player
|
||||||
Enable-friendly-fire = Enable friendly fire, allows picking teams in lobby
|
Enable-friendly-fire = Enable friendly fire, allows picking teams in lobby
|
||||||
Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
|
Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
|
||||||
|
@ -133,3 +134,7 @@ hint_ping = [Middle mouse button or right thumb stick] spawns a ping
|
||||||
|
|
||||||
ip_could_not_connect = Could not connect
|
ip_could_not_connect = Could not connect
|
||||||
ip_wait_for_connection = Connecting to ip...
|
ip_wait_for_connection = Connecting to ip...
|
||||||
|
## Info
|
||||||
|
|
||||||
|
info_stress_tests = We're doing public lobbies (a.k.a stress tests) every saturday, 18:00 UTC. Join our discord for more info.
|
||||||
|
Info = Info
|
|
@ -89,6 +89,7 @@ connect_settings_autostart = Запускать игру автоматичес
|
||||||
|
|
||||||
## Game settings
|
## Game settings
|
||||||
|
|
||||||
|
connect_settings_spacewars = Allow using steam networking even if you don't have the game on steam, in case you have the gog version of the game. All players need this ticked to work, restart proxy to take effect
|
||||||
Health-per-player = Стартовое здоровье
|
Health-per-player = Стартовое здоровье
|
||||||
Enable-friendly-fire = Включить дружественный огонь
|
Enable-friendly-fire = Включить дружественный огонь
|
||||||
Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока
|
Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока
|
||||||
|
@ -141,3 +142,8 @@ Record-everything-sent-to-noita = Записывать всё что отпра
|
||||||
|
|
||||||
ip_could_not_connect = Не удалось подключиться
|
ip_could_not_connect = Не удалось подключиться
|
||||||
ip_wait_for_connection = Подключение к ip...
|
ip_wait_for_connection = Подключение к ip...
|
||||||
|
|
||||||
|
## Info
|
||||||
|
|
||||||
|
info_stress_tests = We're doing public lobbies (a.k.a stress tests) every saturday, 18:00 UTC. Join our discord for more info.
|
||||||
|
Info = Info
|
|
@ -86,6 +86,7 @@ connect_settings_autostart = 自动启动游戏
|
||||||
|
|
||||||
## Game settings
|
## Game settings
|
||||||
|
|
||||||
|
connect_settings_spacewars = Allow using steam networking even if you don't have the game on steam, in case you have the gog version of the game. All players need this ticked to work, restart proxy to take effect
|
||||||
Health-per-player = Health per player
|
Health-per-player = Health per player
|
||||||
Enable-friendly-fire = 启用队友伤害
|
Enable-friendly-fire = 启用队友伤害
|
||||||
Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池
|
Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池
|
||||||
|
@ -133,3 +134,7 @@ hint_ping = [鼠标中键或右摇杆] 会产生一个信号
|
||||||
|
|
||||||
ip_could_not_connect = 无法连接
|
ip_could_not_connect = 无法连接
|
||||||
ip_wait_for_connection = 连接至IP...
|
ip_wait_for_connection = 连接至IP...
|
||||||
|
## Info
|
||||||
|
|
||||||
|
info_stress_tests = We're doing public lobbies (a.k.a stress tests) every saturday, 18:00 UTC. Join our discord for more info.
|
||||||
|
Info = Info
|
|
@ -199,7 +199,7 @@ impl Default for AppSavedState {
|
||||||
start_game_automatically: false,
|
start_game_automatically: false,
|
||||||
show_extra_debug_stuff: false,
|
show_extra_debug_stuff: false,
|
||||||
record_all: false,
|
record_all: false,
|
||||||
spacewars: false
|
spacewars: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -537,7 +537,8 @@ impl App {
|
||||||
let (rect, right_b_panel) =
|
let (rect, right_b_panel) =
|
||||||
rect.split_left_right_at_x(rect.width() - (50.0 + group_shrink * 2.0));
|
rect.split_left_right_at_x(rect.width() - (50.0 + group_shrink * 2.0));
|
||||||
let (settings_rect, right) = rect.split_left_right_at_fraction(0.5);
|
let (settings_rect, right) = rect.split_left_right_at_fraction(0.5);
|
||||||
let (steam_connect_rect, ip_connect_rect) = right.split_top_bottom_at_fraction(0.5);
|
let (steam_connect_rect, other_rect) = right.split_top_bottom_at_fraction(0.33);
|
||||||
|
let (ip_connect_rect, info_rect) = other_rect.split_top_bottom_at_fraction(0.5);
|
||||||
|
|
||||||
ui.allocate_new_ui(
|
ui.allocate_new_ui(
|
||||||
UiBuilder {
|
UiBuilder {
|
||||||
|
@ -556,6 +557,20 @@ impl App {
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
|
ui.allocate_new_ui(
|
||||||
|
UiBuilder {
|
||||||
|
max_rect: Some(info_rect.shrink(group_shrink)),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
|ui| {
|
||||||
|
filled_group(ui, |ui| {
|
||||||
|
ui.set_min_size(ui.available_size());
|
||||||
|
heading_with_underline(ui, tr("Info"));
|
||||||
|
ui.label(tr("info_stress_tests"));
|
||||||
|
});
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
ui.allocate_new_ui(
|
ui.allocate_new_ui(
|
||||||
UiBuilder {
|
UiBuilder {
|
||||||
max_rect: Some(right_b_panel.shrink(group_shrink)),
|
max_rect: Some(right_b_panel.shrink(group_shrink)),
|
||||||
|
@ -663,7 +678,7 @@ impl App {
|
||||||
}
|
}
|
||||||
|
|
||||||
if cfg!(target_os = "linux") {
|
if cfg!(target_os = "linux") {
|
||||||
ui.add_space(30.0);
|
ui.add_space(15.0);
|
||||||
ui.label(tr("connect_steam_workaround_label"));
|
ui.label(tr("connect_steam_workaround_label"));
|
||||||
ui.text_edit_singleline(&mut self.lobby_id_field);
|
ui.text_edit_singleline(&mut self.lobby_id_field);
|
||||||
if ui.button(tr("connect_steam_connect_2")).clicked() {
|
if ui.button(tr("connect_steam_connect_2")).clicked() {
|
||||||
|
@ -734,9 +749,15 @@ impl App {
|
||||||
ui.label(tr("local_health_desc_2"));
|
ui.label(tr("local_health_desc_2"));
|
||||||
ui.add_space(5.0);
|
ui.add_space(5.0);
|
||||||
ui.label(tr("Health-percent-lost-on-reviving"));
|
ui.label(tr("Health-percent-lost-on-reviving"));
|
||||||
ui.add(Slider::new(&mut game_settings.health_lost_on_revive, 0..=100));
|
ui.add(Slider::new(
|
||||||
|
&mut game_settings.health_lost_on_revive,
|
||||||
|
0..=100,
|
||||||
|
));
|
||||||
ui.checkbox(&mut game_settings.global_hp_loss, tr("global_hp_loss"));
|
ui.checkbox(&mut game_settings.global_hp_loss, tr("global_hp_loss"));
|
||||||
ui.checkbox(&mut game_settings.no_material_damage, tr("no_material_damage"));
|
ui.checkbox(
|
||||||
|
&mut game_settings.no_material_damage,
|
||||||
|
tr("no_material_damage"),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -795,7 +816,7 @@ impl App {
|
||||||
);
|
);
|
||||||
ui.checkbox(
|
ui.checkbox(
|
||||||
&mut self.app_saved_state.spacewars,
|
&mut self.app_saved_state.spacewars,
|
||||||
"make steam work with non steam noita versions, all players need this ticked to work, restart proxy to take effect",
|
tr("connect_settings_spacewars"),
|
||||||
);
|
);
|
||||||
ui.add_space(20.0);
|
ui.add_space(20.0);
|
||||||
if self.player_image.width() == 1 {
|
if self.player_image.width() == 1 {
|
||||||
|
@ -807,7 +828,13 @@ impl App {
|
||||||
let old_hue = self.appearance.hue;
|
let old_hue = self.appearance.hue;
|
||||||
let old = ui.style_mut().spacing.slider_width;
|
let old = ui.style_mut().spacing.slider_width;
|
||||||
ui.style_mut().spacing.slider_width = 256.0;
|
ui.style_mut().spacing.slider_width = 256.0;
|
||||||
ui.add(Slider::new(&mut self.appearance.hue, 0.0..=360.0).text(tr("Shift-hue")).min_decimals(0).max_decimals(0).step_by(2.0));
|
ui.add(
|
||||||
|
Slider::new(&mut self.appearance.hue, 0.0..=360.0)
|
||||||
|
.text(tr("Shift-hue"))
|
||||||
|
.min_decimals(0)
|
||||||
|
.max_decimals(0)
|
||||||
|
.step_by(2.0),
|
||||||
|
);
|
||||||
ui.style_mut().spacing.slider_width = old;
|
ui.style_mut().spacing.slider_width = old;
|
||||||
if old_hue != self.appearance.hue {
|
if old_hue != self.appearance.hue {
|
||||||
let diff = self.appearance.hue - old_hue;
|
let diff = self.appearance.hue - old_hue;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue