Retire commented out/spammy GamePrints to git history.

This commit is contained in:
IQuant 2024-08-28 14:03:34 +03:00
parent 35e56969ef
commit e92de6829d
11 changed files with 6 additions and 39 deletions

View file

@ -142,7 +142,6 @@ function OnProjectileFired(shooter_id, projectile_id, initial_rng, position_x, p
rng = table.remove(shooter_player_data.projectile_rng_init, 1)
else
-- Shouldn't happen
-- GamePrint("No values in projectile_rng_init")
rng = 0
end
else
@ -150,7 +149,6 @@ function OnProjectileFired(shooter_id, projectile_id, initial_rng, position_x, p
end
end
shooter_player_data.projectile_seed_chain[projectile_id] = rng
-- GamePrint("on fired "..projectile_id.." "..entity_that_shot.." "..shooter_id.." "..rng)
np.SetProjectileSpreadRNG(rng)
end
@ -202,7 +200,6 @@ function OnPlayerSpawned( player_entity ) -- This runs when player entity has be
ctx.initial_player_pos = {x=x, y=y}
local my_player = player_fns.make_playerdata_for(player_entity, ctx.my_id)
GamePrint("My peer_id: "..ctx.my_id)
ctx.players[ctx.my_id] = my_player
ctx.player_data_by_local_entity[player_entity] = my_player
ctx.ready = true
@ -268,7 +265,6 @@ local function on_world_pre_update_inner()
wait(1)
local inventory_state = player_fns.serialize_items(ctx.my_player)
if inventory_state ~= nil then
-- GamePrint("Sending updated inventory")
net.send_player_inventory(inventory_state)
end
end)