Cleanup logging a bit

This commit is contained in:
IQuant 2024-05-13 16:55:20 +03:00
parent c141e40b6b
commit f078aa2a38
3 changed files with 0 additions and 12 deletions

View file

@ -7,7 +7,6 @@ local item_sync = {}
function item_sync.ensure_notify_component(ent)
local notify = EntityGetFirstComponentIncludingDisabled(ent, "LuaComponent", "ew_notify_component")
if notify == nil then
-- GamePrint("Added lua component")
EntityAddComponent2(ent, "LuaComponent", {
_tags = "enabled_in_world,enabled_in_hand,enabled_in_inventory,ew_notify_component",
script_throw_item = "mods/quant.ew/files/cbs/item_notify.lua",
@ -20,8 +19,6 @@ end
local function mark_in_inventory(my_player)
local items = inventory_helper.get_all_inventory_items(my_player)
for _, ent in pairs(items) do
-- GamePrint(tostring(ent))
-- EntityAddTag(ent, "ew_was_in_inventory")
item_sync.ensure_notify_component(ent)
end
end
@ -47,11 +44,9 @@ function item_sync.get_global_item_id(item)
end
function item_sync.remove_item_with_id(g_id)
-- GamePrint("Localize, Remove "..g_id)
local global_items = EntityGetWithTag("ew_global_item")
for _, item in ipairs(global_items) do
local i_g_id = item_sync.get_global_item_id(item)
-- GamePrint("Chk "..item.." g_id "..i_g_id)
if i_g_id == g_id then
EntityKill(item)
end
@ -59,7 +54,6 @@ function item_sync.remove_item_with_id(g_id)
end
function item_sync.host_localize_item(gid, peer_id)
-- GamePrint("Localize "..g_id)
if ctx.item_prevent_localize[gid] then
GamePrint("Item localize for "..gid.." prevented")
end
@ -75,7 +69,6 @@ function item_sync.make_item_global(item)
local id = ComponentGetValue2(g_id, "value_int")
if g_id == nil then
id = allocate_global_id()
GamePrint("Allocating id "..id.." for "..item)
EntityAddComponent2(item, "VariableStorageComponent", {
_tags = "enabled_in_world,enabled_in_hand,enabled_in_inventory,ew_global_item_id",
value_int = id,
@ -107,7 +100,6 @@ function item_sync.host_upload_items(my_player)
end
local picked_item = get_global_ent("ew_picked")
if picked_item ~= nil and EntityHasTag(picked_item, "ew_global_item") then
GamePrint("Picked up "..picked_item)
local g_id = item_sync.get_global_item_id(picked_item)
item_sync.host_localize_item(g_id, ctx.my_id)
end
@ -119,14 +111,12 @@ function item_sync.client_tick(my_player)
end
local thrown_item = get_global_ent("ew_thrown")
if thrown_item ~= nil then
GamePrint("Uploading item")
ctx.lib.net.send_item_upload(inventory_helper.serialize_single_item(thrown_item))
EntityKill(thrown_item)
end
local picked_item = get_global_ent("ew_picked")
if picked_item ~= nil and EntityHasTag(picked_item, "ew_global_item") then
GamePrint("Picked up "..picked_item)
local gid = item_sync.get_global_item_id(picked_item)
ctx.lib.net.send_localize_request(gid)
end

View file

@ -139,7 +139,6 @@ function net.send_localize(peer_id, item_id)
end
function net.send_localize_request(item_id)
GamePrint("sent localize req")
net.send("item_localize_req", item_id, true)
end

View file

@ -177,7 +177,6 @@ function net_handling.mod.item_localize_req(peer_id, gid)
if not ctx.is_host then
return
end
GamePrint("localize req "..peer_id.." gid "..gid)
item_sync.host_localize_item(gid, peer_id)
end