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https://github.com/IntQuant/noita_entangled_worlds.git
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make chest logic a bit more general
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parent
edb4a4ccde
commit
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1 changed files with 13 additions and 25 deletions
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@ -20,26 +20,21 @@ local dead_entities = {}
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function rpc.open_chest(gid)
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function rpc.open_chest(gid)
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local ent = item_sync.find_by_gid(gid)
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local ent = item_sync.find_by_gid(gid)
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if ent ~= nil then
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local file
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local name = EntityGetFilename(ent)
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for _, com in ipairs(EntityGetComponent(ent, "LuaComponent")) do
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local file
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local f = ComponentGetValue2(com, "script_item_picked_up")
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if name == "data/entities/items/pickup/utility_box.xml" then
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if f ~= nil then
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file = "data/scripts/items/utility_box.lua"
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file = f
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end
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break
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if name == "data/entities/items/pickup/chest_random_super.xml" then
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file = "data/scripts/items/chest_random_super.lua"
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end
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if name == "data/entities/items/pickup/chest_random.xml" then
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file = "data/scripts/items/chest_random.lua"
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end
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if file ~= nil then
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EntityAddComponent2(ent, "LuaComponent", {
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script_source_file = file,
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execute_on_added = true,
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call_init_function = true,
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})
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end
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end
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end
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end
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if file ~= nil then
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EntityAddComponent2(ent, "LuaComponent", {
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script_source_file = file,
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execute_on_added = true,
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call_init_function = true,
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})
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end
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end
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end
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util.add_cross_call("ew_chest_opened", function(chest_id)
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util.add_cross_call("ew_chest_opened", function(chest_id)
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@ -223,13 +218,6 @@ function item_sync.make_item_global(item, instant, give_authority_to)
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})
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})
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end
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end
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local name = EntityGetName(item)
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if name == "$item_utility_box"
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or name == "$item_chest_treasure"
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or name == "$item_chest_treasure_super" then
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end
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ctx.item_prevent_localize[gid] = false
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ctx.item_prevent_localize[gid] = false
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rpc.item_globalize(item_data)
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rpc.item_globalize(item_data)
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end)
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end)
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