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Uhh WSE stuff
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@ -22,10 +22,10 @@ end
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function module.on_world_update()
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if GameGetWorldStateEntity() ~= initial_world_state_entity then
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-- GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity)
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GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity)
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-- EntityKill(GameGetWorldStateEntity())
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-- ewext.load_world_state()
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end
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end
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return module
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return module
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