Uhh WSE stuff

This commit is contained in:
IQuant 2024-11-12 22:14:15 +03:00
parent f76fb1229f
commit f5c36200aa

View file

@ -22,10 +22,10 @@ end
function module.on_world_update() function module.on_world_update()
if GameGetWorldStateEntity() ~= initial_world_state_entity then if GameGetWorldStateEntity() ~= initial_world_state_entity then
-- GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity) GamePrint("Whoops WSE is different "..GameGetWorldStateEntity().." "..initial_world_state_entity)
-- EntityKill(GameGetWorldStateEntity()) -- EntityKill(GameGetWorldStateEntity())
-- ewext.load_world_state() -- ewext.load_world_state()
end end
end end
return module return module