fix end run button a bit maybe

This commit is contained in:
bgkillas 2024-11-02 15:53:06 -04:00
parent d0f3116eef
commit f9aabb04b5

View file

@ -186,6 +186,7 @@ function net_handling.proxy.end_run(_, _)
if entity ~= nil and EntityGetIsAlive(entity) and not EntityHasTag(entity,"ew_notplayer") then
EntityInflictDamage(entity, 1000000, "DAMAGE_CURSE", "Run Ended", "NONE", 0, 0, GameGetWorldStateEntity())
end
ctx.run_ended = true
GameTriggerGameOver()
end