From fbc08741ad4eab6127515325ae6506d409ae122e Mon Sep 17 00:00:00 2001 From: IQuant Date: Sat, 5 Oct 2024 19:14:24 +0300 Subject: [PATCH] Make string translatable. --- noita-proxy/assets/lang/en-US/main.ftl | 1 + noita-proxy/assets/lang/ja-JP/main.ftl | 1 + noita-proxy/assets/lang/ru-RU/main.ftl | 1 + noita-proxy/assets/lang/zh-CN/main.ftl | 1 + noita-proxy/src/lib.rs | 2 +- 5 files changed, 5 insertions(+), 1 deletion(-) diff --git a/noita-proxy/assets/lang/en-US/main.ftl b/noita-proxy/assets/lang/en-US/main.ftl index 728fc3c4..ce2c3d0b 100644 --- a/noita-proxy/assets/lang/en-US/main.ftl +++ b/noita-proxy/assets/lang/en-US/main.ftl @@ -86,6 +86,7 @@ connect_settings_autostart = Start the game automatically ## Game settings +Health-per-player = Health per player Enable-friendly-fire = Enable friendly fire Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients diff --git a/noita-proxy/assets/lang/ja-JP/main.ftl b/noita-proxy/assets/lang/ja-JP/main.ftl index e17c1809..95f5ce59 100644 --- a/noita-proxy/assets/lang/ja-JP/main.ftl +++ b/noita-proxy/assets/lang/ja-JP/main.ftl @@ -86,6 +86,7 @@ connect_settings_autostart = ゲームを自動的に開始する ## Game settings +Health-per-player = Health per player Enable-friendly-fire = Enable friendly fire Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients diff --git a/noita-proxy/assets/lang/ru-RU/main.ftl b/noita-proxy/assets/lang/ru-RU/main.ftl index a229ae63..a1c032c2 100644 --- a/noita-proxy/assets/lang/ru-RU/main.ftl +++ b/noita-proxy/assets/lang/ru-RU/main.ftl @@ -86,6 +86,7 @@ connect_settings_autostart = Запускать игру автоматичес ## Game settings +Health-per-player = Health per player Enable-friendly-fire = Включить дружественный огонь Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Количество чанков, загруженных хостом за один раз, враги и физические объекты должны быть загружены хостом для передачи другим игрокам diff --git a/noita-proxy/assets/lang/zh-CN/main.ftl b/noita-proxy/assets/lang/zh-CN/main.ftl index c601fbd4..1afc0559 100644 --- a/noita-proxy/assets/lang/zh-CN/main.ftl +++ b/noita-proxy/assets/lang/zh-CN/main.ftl @@ -86,6 +86,7 @@ connect_settings_autostart = 自动启动游戏 ## Game settings +Health-per-player = Health per player Enable-friendly-fire = 启用队友伤害 Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池 Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = 主机一次加载的区块数量,同步的敌人和物理对象需要由主机加载才能由客户端渲染 diff --git a/noita-proxy/src/lib.rs b/noita-proxy/src/lib.rs index b461c17a..b364e2e5 100644 --- a/noita-proxy/src/lib.rs +++ b/noita-proxy/src/lib.rs @@ -645,7 +645,7 @@ impl App { ui.label(tr("shared_health_desc_2")); ui.label(tr("shared_health_desc_3")); ui.add_space(5.0); - ui.label("Health per player"); + ui.label(tr("Health-per-player")); ui.add(Slider::new(&mut game_settings.health_per_player, 0..=100)); } GameMode::LocalHealth => {