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Setup for crash repro
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@ -169,7 +169,10 @@ function OnPlayerSpawned( player_entity ) -- This runs when player entity has be
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ComponentSetValue2(item_pick, "is_immune_to_kicks", true)
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if ctx.debug then
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-- ~Portal to lab
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-- EntitySetTransform(player_entity, 0, 12600)
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EntitySetTransform(player_entity, 0, 8600-20)
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util.set_ent_health(player_entity, {1000, 1000})
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local wallet = EntityGetFirstComponentIncludingDisabled(player_entity, "WalletComponent")
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ComponentSetValue2(wallet, "money", 100000)
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