IQuant
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5d7e5c3d2d
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Refactor enemy_sync to be a system
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2024-05-30 12:41:56 +03:00 |
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IQuant
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442cfd42f8
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Log game state entity id just in case
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2024-05-29 23:55:34 +03:00 |
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IQuant
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4775019e21
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Fix max health calculation
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2024-05-28 23:56:28 +03:00 |
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IQuant
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547431c219
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Move files a bit
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2024-05-27 19:57:02 +03:00 |
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IQuant
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7a5f5f472f
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Proper nicknames!
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2024-05-27 19:53:29 +03:00 |
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IQuant
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ccfc65c983
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Client-side damage dealing
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2024-05-26 00:49:53 +03:00 |
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IQuant
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1691b13d29
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Ensure clients don't keep their perks between runs.
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2024-05-25 22:24:15 +03:00 |
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IQuant
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e82046964e
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Update NoitaPatcher
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2024-05-25 22:20:43 +03:00 |
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IQuant
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6b0ca5b827
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Better way to save if player has connected before
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2024-05-25 19:09:35 +03:00 |
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IQuant
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1a1ca03c1b
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Add player_unit tag to clients, which should make them easier to extinguish
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2024-05-25 13:55:38 +03:00 |
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IQuant
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00c6707b4f
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Added effect sync module, but seems like it does the wrong thing.
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2024-05-24 23:27:06 +03:00 |
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IQuant
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20abbec8bb
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Respawn clients if they vanish for some reason (related to #30)
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2024-05-24 17:27:16 +03:00 |
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IQuant
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42e390cdb9
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Automatic mod install
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2024-05-23 21:15:08 +03:00 |
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IQuant
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8a79173997
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Mod and proxy now display their versions
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2024-05-23 21:15:08 +03:00 |
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IQuant
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7912524498
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Release v0.4.0
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2024-05-20 19:22:14 +03:00 |
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IQuant
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26fa799c4a
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Refactor: hooks system
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2024-05-20 01:01:35 +03:00 |
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IQuant
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2bca59260f
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Clients can pick up hearts now. Full heal hearts now only heal a part of maximum health according to amount of players
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2024-05-19 21:23:51 +03:00 |
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IQuant
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832bacde06
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Adjusted directory structure.
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2024-05-19 13:07:54 +03:00 |
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