Commit graph

18 commits

Author SHA1 Message Date
IQuant
5d7e5c3d2d Refactor enemy_sync to be a system 2024-05-30 12:41:56 +03:00
IQuant
442cfd42f8 Log game state entity id just in case 2024-05-29 23:55:34 +03:00
IQuant
4775019e21 Fix max health calculation 2024-05-28 23:56:28 +03:00
IQuant
547431c219 Move files a bit 2024-05-27 19:57:02 +03:00
IQuant
7a5f5f472f Proper nicknames! 2024-05-27 19:53:29 +03:00
IQuant
ccfc65c983 Client-side damage dealing 2024-05-26 00:49:53 +03:00
IQuant
1691b13d29 Ensure clients don't keep their perks between runs. 2024-05-25 22:24:15 +03:00
IQuant
e82046964e Update NoitaPatcher 2024-05-25 22:20:43 +03:00
IQuant
6b0ca5b827 Better way to save if player has connected before 2024-05-25 19:09:35 +03:00
IQuant
1a1ca03c1b Add player_unit tag to clients, which should make them easier to extinguish 2024-05-25 13:55:38 +03:00
IQuant
00c6707b4f Added effect sync module, but seems like it does the wrong thing. 2024-05-24 23:27:06 +03:00
IQuant
20abbec8bb Respawn clients if they vanish for some reason (related to #30) 2024-05-24 17:27:16 +03:00
IQuant
42e390cdb9 Automatic mod install 2024-05-23 21:15:08 +03:00
IQuant
8a79173997 Mod and proxy now display their versions 2024-05-23 21:15:08 +03:00
IQuant
7912524498 Release v0.4.0 2024-05-20 19:22:14 +03:00
IQuant
26fa799c4a Refactor: hooks system 2024-05-20 01:01:35 +03:00
IQuant
2bca59260f Clients can pick up hearts now. Full heal hearts now only heal a part of maximum health according to amount of players 2024-05-19 21:23:51 +03:00
IQuant
832bacde06 Adjusted directory structure. 2024-05-19 13:07:54 +03:00
Renamed from init.lua (Browse further)