Commit graph

20 commits

Author SHA1 Message Date
IQuant
1f344d43e5 Clippy approved. 2024-09-29 00:00:52 +03:00
bgkillas
7d2198f92d make ide happier with ewext 2024-09-28 16:56:18 -04:00
IQuant
b7f82dc21f Revert to earlier world sync 2024-09-28 23:41:12 +03:00
IQuant
279825fd7c Maybe make FWS a bit safer. 2024-09-28 23:14:05 +03:00
bgkillas
6898506b51 fix some more issues with end fight, dont allow player collision/material sucker after game ends, fix a notpalyer error 2024-09-27 16:51:35 -04:00
IQuant
54a7e4fc14 Allow compiler to generate better code. ~1.8ns/pixel. 2024-09-27 19:31:14 +03:00
IQuant
b24a004d1f Don't allocate memory for PixelRunner every time, ~4ns/pixel. 2024-09-27 19:31:14 +03:00
IQuant
b9291ba212 Cleanup a bit. 2024-09-27 19:31:14 +03:00
IQuant
fb4a392b97 encode_area seems to work, ~4.6ns/pixel 2024-09-27 19:31:14 +03:00
IQuant
985bb6dbe2 Turns out I missed a deref. get_cell should work now. 2024-09-27 19:31:14 +03:00
IQuant
6b9b5254f3 No it doesn't quite work 2024-09-27 19:31:14 +03:00
IQuant
42e720959e get_pixel_pointer seems to work 2024-09-27 19:31:14 +03:00
IQuant
a0fee57d0c ewext world state init stuff 2024-09-27 19:31:14 +03:00
IQuant
da2cb9b625 get_cell impl in ewext (maybe) 2024-09-27 19:31:14 +03:00
IQuant
e2a184703d Remove that warning from ewext 2024-09-14 14:20:50 +03:00
IQuant
1efbdf84f4 Trying to grab backtrace. Didn't quite work 2024-09-07 19:33:08 +03:00
IQuant
3ab095d60b Automated commit: v0.20.0 2024-08-19 17:08:34 +03:00
IQuant
c13502d4bb Use a proper mouse position for notplayer 2024-08-18 19:08:26 +03:00
IQuant
7b0a2a5cd5 Remove build.rs (not necessary) 2024-08-18 18:14:10 +03:00
IQuant
63643a3f32 Figure out how to make that extension module work. 2024-08-18 18:13:45 +03:00