IQuant
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cc43dd1dfc
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Rename ewext dll, because there is one guy who has an old version of a dll being loaded for some reason.
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2024-10-11 16:27:10 +03:00 |
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bgkillas
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d251198a8f
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enable lto/strip for ewext, update egui for proxy
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2024-10-09 19:56:06 -04:00 |
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IQuant
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1f344d43e5
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Clippy approved.
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2024-09-29 00:00:52 +03:00 |
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bgkillas
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7d2198f92d
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make ide happier with ewext
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2024-09-28 16:56:18 -04:00 |
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IQuant
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b7f82dc21f
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Revert to earlier world sync
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2024-09-28 23:41:12 +03:00 |
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IQuant
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279825fd7c
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Maybe make FWS a bit safer.
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2024-09-28 23:14:05 +03:00 |
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bgkillas
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6898506b51
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fix some more issues with end fight, dont allow player collision/material sucker after game ends, fix a notpalyer error
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2024-09-27 16:51:35 -04:00 |
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IQuant
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54a7e4fc14
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Allow compiler to generate better code. ~1.8ns/pixel.
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2024-09-27 19:31:14 +03:00 |
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IQuant
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b24a004d1f
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Don't allocate memory for PixelRunner every time, ~4ns/pixel.
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2024-09-27 19:31:14 +03:00 |
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IQuant
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b9291ba212
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Cleanup a bit.
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2024-09-27 19:31:14 +03:00 |
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IQuant
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fb4a392b97
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encode_area seems to work, ~4.6ns/pixel
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2024-09-27 19:31:14 +03:00 |
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IQuant
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985bb6dbe2
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Turns out I missed a deref. get_cell should work now.
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2024-09-27 19:31:14 +03:00 |
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IQuant
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6b9b5254f3
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No it doesn't quite work
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2024-09-27 19:31:14 +03:00 |
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IQuant
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42e720959e
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get_pixel_pointer seems to work
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2024-09-27 19:31:14 +03:00 |
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IQuant
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a0fee57d0c
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ewext world state init stuff
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2024-09-27 19:31:14 +03:00 |
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IQuant
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da2cb9b625
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get_cell impl in ewext (maybe)
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2024-09-27 19:31:14 +03:00 |
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IQuant
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e2a184703d
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Remove that warning from ewext
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2024-09-14 14:20:50 +03:00 |
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IQuant
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1efbdf84f4
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Trying to grab backtrace. Didn't quite work
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2024-09-07 19:33:08 +03:00 |
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IQuant
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3ab095d60b
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Automated commit: v0.20.0
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2024-08-19 17:08:34 +03:00 |
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IQuant
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c13502d4bb
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Use a proper mouse position for notplayer
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2024-08-18 19:08:26 +03:00 |
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IQuant
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7b0a2a5cd5
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Remove build.rs (not necessary)
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2024-08-18 18:14:10 +03:00 |
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IQuant
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63643a3f32
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Figure out how to make that extension module work.
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2024-08-18 18:13:45 +03:00 |
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