local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua") local net = dofile_once("mods/quant.ew/files/core/net.lua") local module = {} function module.on_world_update() if GameGetFrameNum() % 30 ~= 6 then return end for peer_id, player_data in pairs(ctx.players) do local x, y = EntityGetTransform(player_data.entity) if x ~= nil and y ~= nil then net.proxy_send("peer_pos", peer_id.." "..x.." "..y) end end end return module