local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua") local util = dofile_once("mods/quant.ew/files/core/util.lua") if load_imgui == nil then return {} end imgui = load_imgui({ version = "1.20.0", mod = "Entangled Worlds Debug Mode" }) local module = {} function module.on_local_player_spawn(my_player) local player_entity = my_player.entity -- EntitySetTransform(player_entity, 1333, 770) -- util.load_ephemerial("mods/quant.ew/files/resource/entities/client.xml", 512*3+20, 512*3+10) -- EntityLoad("mods/quant.ew/files/resource/entities/client.xml", 512*3+20, 512*3+10) ctx.cap.health.set_max_health(1000) ctx.cap.health.set_health(1000) -- util.set_ent_health(player_entity, {1000, 1000}) local wallet = EntityGetFirstComponentIncludingDisabled(player_entity, "WalletComponent") ComponentSetValue2(wallet, "money", 100000) -- GameSetCameraFree(true) -- dofile_once("data/scripts/perks/perk.lua") -- local x, y = EntityGetFirstHitboxCenter(player_entity) -- perk_spawn(x, y, "LASER_AIM", true) -- perk_spawn(x-50, y, "GLASS_CANNON", true) -- perk_spawn(x-25, y, "EDIT_WANDS_EVERYWHERE", true) -- EntityLoad("data/entities/items/pickup/heart.xml", x-75, y-20) end function module.on_world_update_host() local hp, max_hp = util.get_ent_health(ctx.my_player.entity) if hp < max_hp / 2 then -- util.set_ent_health(ctx.my_player.entity, {max_hp, max_hp}) end end local function fw_button(label) return imgui.Button(label, imgui.GetWindowWidth() - 15, 20) end local function tp_button(label, x, y) if fw_button(label) then async(function() local player_entity = ctx.my_player.entity EntitySetTransform(player_entity, x, y) wait(5) EntitySetTransform(player_entity, x, y) end) end end local function show_game_effects() local entity = ctx.my_player.entity for _, ent in ipairs(EntityGetAllChildren(entity) or {}) do local com = EntityGetFirstComponent(ent, "GameEffectComponent") if com ~= nil then local name = ComponentGetValue2(com, "effect") imgui.Text(name) end end end function module.on_world_update_post() if imgui.Begin("EW Debug stuff") then if imgui.CollapsingHeader("General") then if fw_button("Set time to day") then local gamestate = GameGetWorldStateEntity() local gcom = EntityGetFirstComponentIncludingDisabled(gamestate, "WorldStateComponent") ComponentSetValue2(gcom, "time", 0) end end if imgui.CollapsingHeader("Player") then local dcom = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "DamageModelComponent") if dcom ~= nil and dcom ~= 0 then local enabled = ComponentGetIsEnabled(dcom) local ret = imgui.Checkbox("Vulnerable", enabled) if ret then EntitySetComponentIsEnabled(ctx.my_player.entity, dcom, not enabled) end end end if imgui.CollapsingHeader("Teleports") then tp_button("Starting area", 0, -100) tp_button("Vault", 0, 8600 - 20) tp_button("Portal to lab", 350.332, 12852.998) tp_button("Kolmi room", 3400, 13040) tp_button("The Work", 6300, 15155) tp_button("Meat realm", 7328, 9263) tp_button("Kivi", 7427, -4960) tp_button("Null altar", 14000, 7500) tp_button("Orb 0", 765.510, -1075.003) tp_button("Orb 7", 4262.749, 887.997) tp_button("Tree", -1901.962, -1405.003) tp_button("Essence - Laser", 16000, -1800.003) tp_button("Essence - Eater", 12620.563, -141.003) tp_button("Karl", 3200, 2400) end if imgui.CollapsingHeader("HM Teleports") then tp_button("Mines HM", -200, 1390) tp_button("Coal pits HM", -300, 2900) tp_button("Snowy HM", -300, 5000) tp_button("Hiisi HM", -300, 6500) tp_button("Jungle HM", -300, 8550) tp_button("Vault HM", -300, 10600) tp_button("Lab HM", 2200, 13150) end if imgui.CollapsingHeader("Game effects") then show_game_effects() end -- imgui.Text("lalala") ctx.hook.on_draw_debug_window(imgui) imgui.End() end end return module