mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 15:13:16 +00:00
77 lines
1.7 KiB
Lua
77 lines
1.7 KiB
Lua
local module = {}
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local ptt = 0
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function module.on_world_update()
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if GameGetFrameNum() % 4 ~= 2 then
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return
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end
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local rebind = tonumber(ModSettingGet("quant.ew.rebind_ptt") or 42)
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if ModSettingGet("quant.ew.ptt_toggle") then
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if InputIsKeyJustDown(rebind) then
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if ptt == 1 then
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ptt = 0
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else
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ptt = 1
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end
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end
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else
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ptt = 0
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if InputIsKeyDown(rebind) then
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ptt = 1
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end
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end
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local x, y = GameGetCameraPos()
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local mx, my = EntityGetTransform(ctx.my_player.entity)
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if mx == nil then
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return
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end
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local dead = GameHasFlagRun("ew_flag_notplayer_active")
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local polied = EntityHasTag(ctx.my_player.entity, "polymorphed_player")
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local cess = EntityHasTag(ctx.my_player.entity, "polymorphed_cessation")
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and (not ctx.proxy_opt.perma_death or not dead)
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local a = 0
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if dead then
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a = 1
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end
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local b = 0
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if polied then
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b = 1
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end
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local c = 0
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if cess then
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c = 1
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end
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local is_dead = 0
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if GameHasFlagRun("ew_flag_notplayer_active") then
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is_dead = 1
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end
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local d = 0
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if ctx.proxy_opt.no_notplayer or ctx.proxy_opt.perma_death then
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d = 1
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end
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net.proxy_send(
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"cam_pos",
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math.floor(x)
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.. " "
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.. math.floor(y)
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.. " "
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.. math.floor(mx)
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.. " "
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.. math.floor(my)
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.. " "
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.. is_dead
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.. " "
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.. d
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.. " "
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.. ptt
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.. " "
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.. a
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.. " "
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.. b
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.. " "
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.. c
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)
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end
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return module
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