mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 15:13:16 +00:00
23 lines
No EOL
848 B
Lua
23 lines
No EOL
848 B
Lua
function get_herd_id( entity_id )
|
|
local genome = EntityGetFirstComponentIncludingDisabled(entity_id, "GenomeDataComponent")
|
|
return ComponentGetValue2(genome, "herd_id")
|
|
end
|
|
|
|
function shoot_projectile( who_shot, entity_file, x, y, vel_x, vel_y, send_message )
|
|
local entity_id = EntityLoad( entity_file, x, y )
|
|
local herd_id = get_herd_id( who_shot )
|
|
if( send_message == nil ) then send_message = true end
|
|
|
|
GameShootProjectile( who_shot, x, y, x+vel_x, y+vel_y, entity_id, send_message )
|
|
|
|
edit_component( entity_id, "ProjectileComponent", function(comp,vars)
|
|
vars.mWhoShot = who_shot
|
|
vars.mShooterHerdId = herd_id
|
|
end)
|
|
|
|
edit_component( entity_id, "VelocityComponent", function(comp,vars)
|
|
ComponentSetValueVector2( comp, "mVelocity", vel_x, vel_y )
|
|
end)
|
|
|
|
return entity_id
|
|
end |