True coop multiplayer mod for Noita.
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2024-05-19 12:42:32 +03:00
files Fixed enemy death sync a bit, closes #4. Trick kills still give only 1x gold on clients tho. 2024-05-19 12:03:03 +03:00
noita-proxy Add instructions on how to run several instances locally 2024-05-18 18:59:33 +03:00
NoitaPatcher Make sure solids aren't "synced" to be air 2024-05-13 17:36:48 +03:00
compatibility.xml Initial 2024-04-29 22:14:22 +03:00
contributing.md Added contributing.md 2024-05-18 19:01:07 +03:00
init.lua Also trigger game over screen directly. Closes #10 2024-05-19 12:42:32 +03:00
LICENSE-APACHE Add licenses 2024-05-18 18:34:39 +03:00
LICENSE-MIT Add licenses 2024-05-18 18:34:39 +03:00
mod.xml Initial 2024-04-29 22:14:22 +03:00
README.md Update README 2024-05-18 00:07:28 +03:00
settings.lua Remove mod settings, as those aren't used anyway 2024-05-18 13:15:18 +03:00
todo.txt Only sync inventory when necessary 2024-05-15 16:50:59 +03:00
translations.csv Initial 2024-04-29 22:14:22 +03:00

Noita Entangled Worlds

Noita Entangled Worlds is an experimental mod for Noita that aims to make a true coop multiplayer possible.

What is synced as of now:

  • Players, their positions, health, perks and inventories
  • Wand usage
  • Item usage
  • Items in world (One player can throw a wand/potion/spell/item, another can pick it up)
  • Enemies and their attacks
  • Pixels of the grid world (this one is far from perfect, however)

There is a video guide/showcase of the mod by Gudyni (in russian): https://www.youtube.com/watch?v=mqSKcDW-epg

Special thanks to:

  • @EvaisaDev for allowing to use code from Noita Arena mod.
  • @dextered for NoitaPatcher.
  • Creators of other libraries used in this project.