mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
117 lines
No EOL
5.6 KiB
Text
117 lines
No EOL
5.6 KiB
Text
connect_steam = Подключение по Steam
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connect_steam_create = Создать лобби
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connect_steam_connect = Подключиться к лобби в буфере обмена
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connect_steam_connect_invalid_lobby_id = Буфер обмена не содержит кода лобби.
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connect_ip = Подключение по IP
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connect_settings = Настройки игры
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connect_settings_debug = Настройки разработчика
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connect_settings_debug_en = Подрубить читы
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connect_settings_debug_fixed_seed = Фиксированный сид мира
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connect_settings_seed = Сид:
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connect_settings_wsv = Версия синхронизатора мира:
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connect_settings_player_tether = Предел расстояния до хоста
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lang_picker = Выберите язык
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button_confirm = Подтвердить
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button_continue = Продолжить
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button_retry = Попробовать снова
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button_select_again = Выбрать ещё раз
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button_back = Назад
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button_set_lang = Выбрать язык
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button_open_discord = Discord сервер
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modman = Автоустановка мода
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modman_found_automatically = Автоматически найденный путь:
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modman_use_this = Использовать этот
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modman_select_manually = Выбрать вручную
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modman_path_to_exe = Выберите путь к noita.exe
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modman_invalid_path = Этот путь не подходит
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modman_downloading = Идёт скачивание мода...
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modman_receiving_rel_info = Идёт получение информации о релизе...
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modman_unpacking = Идёт распаковка мода...
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modman_installed = Мод установлен!
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modman_will_install_to = Прокси установит мод в:
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modman_another_path = Выбрать другой путь
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player_host = Хост
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player_me = Я
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player_player = Игрок
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version_latest = (последняя)
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version_check_failed = (не удалось проверить обновления)
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version_checking = (проверка обновлений)
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version_new_available = Доступно обновление до { $new_version }
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selfupdate = Автообновления
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selfupdate_confirm = Подтвердить обновление
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selfupdate_receiving_rel_info = Идёт получение информации о релизе...
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selfupdate_updated = Прокси был обновлён! Теперь его можно перезапустить.
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selfupdate_unpacking = Распаковка...
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noita_not_yet = Ещё не готово. Подождите, прежде чем запускать игру.
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noita_can_connect = Ожидается подключение из игры. Можно запускать игру.
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noita_connected = Локальный инстанс Ноиты подключен.
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netman_save_lobby = Сохранить код лобби в буфер обмена
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ip_note = Рекомендуется использовать подключение через Steam, поскольку оно работает стабильнее.
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ip_connect = Подключиться по IP
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ip_host = Создать сервер
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error_occured = Произошла ошибка:
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error_missing_version_field = Лобби было создано очень старой версией прокси.
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error_version_mismatch = Версии прокси не совпадают. Версия хоста: { $remote_version }. Установленная сейчас версия: { $current_version }.
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error_lobby_does_not_exist = Лобби не существует.
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## Game settings
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Enable-friendly-fire = Enable friendly fire
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Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
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local_health_desc_2 = There is a respawn mechanic.
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local_health_desc_1 = Every player has their own health, run ends when all player are dead.
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shared_health_desc_3 = The original mode.
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shared_health_desc_2 = Percentage-based damage and full heals are adjusted.
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shared_health_desc_1 = Health is shared, but scales with player count.
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Local-health = Local health
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Shared-health = Shared health
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Game-mode = Game mode
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world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
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Higher-values-result-in-less-performance-impact = Higher values result in less performance impact
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World-will-be-synced-every-this-many-frames = World will be synced every this many frames
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## Savestate
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New-game = New game
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Continue = Continue
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savestate_desc = Savestate from a previous run has been detected. Do you wish to continue that run, or to start a new game (and reset the savestate)?
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An-in-progress-run-has-been-detected = An in-progress run has been detected.
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## Player appearance
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Gem = Gem
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Amulet = Amulet
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Crown = Crown
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Cape-edge-color = Cape edge color
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Cape-color = Cape color
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Forearm-color = Forearm color
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Arm-color = Arm color
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Alt-color = Alt color
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Main-color = Main color
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Reset-colors-to-default = Reset colors to default
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Shift-hue = Shift hue
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## Connected
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Show-debug-info = Show debug info
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hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players.
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hint_ping = [Middle mouse button or right thumb stick] spawns a ping
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## IP Connect
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ip_could_not_connect = Could not connect
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ip_wait_for_connection = Connecting to ip... |