mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 15:13:16 +00:00
91 lines
No EOL
3.2 KiB
Lua
91 lines
No EOL
3.2 KiB
Lua
local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua")
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local net = dofile_once("mods/quant.ew/files/core/net.lua")
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local player_fns = dofile_once("mods/quant.ew/files/core/player_fns.lua")
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local rpc = net.new_rpc_namespace()
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local module = {}
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function rpc.player_update(input_data, pos_data, current_slot, team)
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local peer_id = ctx.rpc_peer_id
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if not player_fns.peer_has_player(peer_id) then
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player_fns.spawn_player_for(peer_id, pos_data.x, pos_data.y, team)
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end
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local player_data = player_fns.peer_get_player_data(peer_id)
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if team ~= nil and not GameHasFlagRun("ending_game_completed") then
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local my_team = ctx.proxy_opt.friendly_fire_team - 1
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if my_team ~= -1 and team ~= -1 and (team == 0 or my_team == 0 or team ~= my_team) then
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GenomeSetHerdId(player_data.entity, "player_pvp")
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else
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GenomeSetHerdId(player_data.entity, "player")
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end
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end
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if input_data ~= nil then
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player_fns.deserialize_inputs(input_data, player_data)
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end
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if pos_data ~= nil then
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player_fns.deserialize_position(pos_data, player_data)
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end
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if current_slot ~= nil then
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player_fns.set_current_slot(current_slot, player_data)
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end
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end
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function rpc.check_gamemode(gamemode)
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local mn = np.GetGameModeNr()
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local gm = np.GetGameModeName(mn)
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if gamemode ~= gm then
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GamePrint("Player: " .. ctx.rpc_player_data.name .. ", is on a different gamemode number then you")
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GamePrint("his game mode: ".. gamemode)
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GamePrint("your game mode: ".. gm)
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end
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end
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function module.on_world_update()
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local input_data = player_fns.serialize_inputs(ctx.my_player)
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local pos_data = player_fns.serialize_position(ctx.my_player)
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local current_slot = player_fns.get_current_slot(ctx.my_player)
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if input_data ~= nil and pos_data ~= nil then
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local my_team
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if ctx.proxy_opt.friendly_fire and GameGetFrameNum() % 60 == 43 then
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my_team = ctx.proxy_opt.friendly_fire_team - 1
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end
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rpc.player_update(input_data, pos_data, current_slot, my_team)
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if GameGetFrameNum() % 120 == 0 then
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local n = np.GetGameModeNr()
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rpc.check_gamemode(np.GetGameModeName(n))
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end
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end
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if GameGetFrameNum() % 16 == 7 then
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local mx, my = GameGetCameraPos()
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for peer_id, player in pairs(ctx.players) do
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local ent = player.entity
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local x, y = EntityGetTransform(ent)
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local dx, dy = x - mx, y - my
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local cape
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for _, child in ipairs(EntityGetAllChildren(ent) or {}) do
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if EntityGetName(child) == "cape" then
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cape = child
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break
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end
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end
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if dx * dx + dy * dy > 300 * 300 then
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if cape ~= nil then
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EntityKill(cape)
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end
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elseif cape == nil then
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local player_cape_sprite_file = "mods/quant.ew/files/system/player/tmp/" .. peer_id .. "_cape.xml"
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local cape2 = EntityLoad(player_cape_sprite_file, x, y)
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EntityAddChild(ent, cape2)
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end
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end
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end
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end
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return module |