mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
135 lines
No EOL
5.7 KiB
Text
135 lines
No EOL
5.7 KiB
Text
connect_steam = Connect using steam
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connect_steam_create = Create lobby
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connect_steam_connect = Connect to lobby in clipboard
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connect_steam_workaround_label = Connect by pasting lobby id in this field: (In case you are using Wayland and the normal way doesn't work)
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connect_steam_connect_2 = Connect to lobby in the text field
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connect_steam_connect_invalid_lobby_id = Clipboard does not contain a lobby code
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connect_ip = Connect using ip
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lang_picker = Choose a language
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button_confirm = Confirm
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button_continue = Continue
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button_retry = Retry
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button_select_again = Select again
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button_back = Back
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button_set_lang = Select language
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button_open_discord = Discord server
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modman = Mod manager
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modman_found_automatically = Found a path automatically:
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modman_use_this = Use this one
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modman_select_manually = Select manually
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modman_path_to_exe = Select path to noita.exe
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modman_invalid_path = This path is not valid
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modman_downloading = Downloading mod...
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modman_receiving_rel_info = Receiving release info...
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modman_unpacking = Unpacking mod...
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modman_installed = Mod has been installed!
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modman_will_install_to = Proxy will install the mod to:
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modman_another_path = Select a different path
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player_host = Host
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player_me = Me
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player_player = Player
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version_latest = (latest)
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version_check_failed = (could not check for updates)
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version_checking = (checking for updates)
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version_new_available = Update available to { $new_version }
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selfupdate = Self update
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selfupdate_confirm = Confirm update
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selfupdate_receiving_rel_info = Receiving release info...
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selfupdate_updated = Proxy updated! Restart it now.
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selfupdate_unpacking = Unpacking...
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noita_not_yet = Not yet ready. Please wait before starting noita.
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noita_can_connect = Awaiting Noita connection. It's time to start new game in Noita now!
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noita_connected = Local Noita instance connected.
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netman_save_lobby = Save lobby id to clipboard
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netman_show_settings = Show settings screen
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netman_apply_settings = Apply settings to be used in the next run
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ip_note = Note: steam networking is more reliable. Use it, if possible.
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ip_connect = Connect to IP
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ip_host = Create a server
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error_occured = An error occured:
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error_missing_version_field = Lobby does not have a version field. The lobby was created by an old proxy version.
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error_version_mismatch = Lobby was created by proxy with a different version: { $remote_version }. You have { $current_version } currently installed.
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error_lobby_does_not_exist = Lobby does not exist.
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launcher_already_started = Noita is already started.
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launcher_no_command = Can't start noita: no launch command.
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launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
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launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
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launcher_start_game = Start noita
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launcher_only_when_awaiting = Can only launch the game in "waiting for noita connection" state.
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connect_settings = Game settings
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connect_settings_debug = Debug settings
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connect_settings_debug_en = Debug/cheat mode
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connect_settings_debug_fixed_seed = Use fixed seed
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connect_settings_seed = Seed:
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connect_settings_wsv = World sync version to use:
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connect_settings_player_tether = Player tether enabled
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connect_settings_player_tether_desc = Player tether: Teleports clients to host if they get far enough.
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connect_settings_player_tether_length = Tether length
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connect_settings_item_dedup = Deduplicate (sync) items spawned by world generation.
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connect_settings_enemy_hp_scale = Enemy hp scale.
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connect_settings_local = Local settings
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connect_settings_autostart = Start the game automatically
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## Game settings
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Health-per-player = Health per player
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Enable-friendly-fire = Enable friendly fire, allows picking teams in lobby
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Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
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local_health_desc_1 = Every player has their own health, run ends when all player are dead.
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local_health_desc_2 = There is a respawn mechanic.
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shared_health_desc_1 = Health is shared, but scales with player count.
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shared_health_desc_2 = Percentage-based damage and full heals are adjusted.
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shared_health_desc_3 = The original mode.
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Local-health = Local health
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Shared-health = Shared health
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Game-mode = Game mode
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world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
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Higher-values-result-in-less-performance-impact = Higher values result in less performance impact.
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World-will-be-synced-every-this-many-frames = World will be synced every this many frames.
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## Savestate
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New-game = New game
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Continue = Continue
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savestate_desc = Savestate from a previous run has been detected. Do you wish to continue that run, or to start a new game (and reset the savestate)?
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An-in-progress-run-has-been-detected = An in-progress run has been detected.
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## Player appearance
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Gem = Gem
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Amulet = Amulet
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Crown = Crown
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Cape-edge-color = Cape edge color
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Cape-color = Cape color
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Forearm-color = Forearm color
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Arm-color = Arm color
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Alt-color = Alt color
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Main-color = Main color
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Reset-colors-to-default = Reset colors to default
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Shift-hue = Shift hue
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## Connected
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Show-debug-info = Show debug/connection info
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hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players.
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hint_ping = [Middle mouse button or right thumb stick] spawns a ping
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## IP Connect
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ip_could_not_connect = Could not connect
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ip_wait_for_connection = Connecting to ip... |