mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
698 lines
No EOL
26 KiB
Lua
698 lines
No EOL
26 KiB
Lua
local util = dofile_once("mods/quant.ew/files/core/util.lua")
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local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua")
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local net = dofile_once("mods/quant.ew/files/core/net.lua")
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local player_fns = dofile_once("mods/quant.ew/files/core/player_fns.lua")
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local inventory_helper = dofile_once("mods/quant.ew/files/core/inventory_helper.lua")
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local effect_sync = dofile_once("mods/quant.ew/files/system/game_effect_sync/game_effect_sync.lua")
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local np = require("noitapatcher")
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local ffi = require("ffi")
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local rpc = net.new_rpc_namespace()
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local EnemyData = util.make_type({
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u32 = {"enemy_id"},
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f32 = {"x", "y", "vx", "vy"},
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})
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-- Variant of EnemyData for when we don't have any motion (or no VelocityComponent).
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local EnemyDataNoMotion = util.make_type({
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u32 = {"enemy_id"},
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f32 = {"x", "y"}
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})
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local HpData = util.make_type({
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u32 = {"enemy_id"},
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f32 = {"hp", "max_hp"}
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})
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local FULL_TURN = math.pi * 2
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local PhysData = util.make_type({
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f32 = {"x", "y", "vx", "vy", "vr"},
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-- We should be able to cram rotation into 1 byte.
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u8 = {"r"}
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})
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-- Variant of PhysData for when we don't have any motion.
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local PhysDataNoMotion = util.make_type({
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f32 = {"x", "y"},
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-- We should be able to cram rotation into 1 byte.
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u8 = {"r"}
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})
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local wands = {}
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local enemy_sync = {}
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local unsynced_enemys = {}
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local dead_entities = {}
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--this basically never happens, doesn't seem that useful anymore. Perhaps should be removed to conserve memory.
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--local confirmed_kills = {}
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local spawned_by_us = {}
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-- HACK
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local times_spawned_last_minute = {}
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local DISTANCE_LIMIT = 128*6
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for filename, _ in pairs(constants.phys_sync_allowed) do
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util.add_tag_to(filename, "prop_physics")
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-- Idk it just causes the minecart to not appear at all.
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-- util.replace_text_in(filename, 'kill_entity_after_initialized="1"', 'kill_entity_after_initialized="0"')
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end
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np.CrossCallAdd("ew_es_death_notify", function(enemy_id, responsible_id)
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local player_data = player_fns.get_player_data_by_local_entity_id(responsible_id)
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local responsible
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if player_data ~= nil then
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responsible = player_data.peer_id
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else
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responsible = responsible_id
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end
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table.insert(dead_entities, {enemy_id, responsible})
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end)
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local function kill(entity)
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local parent = EntityGetParent(entity)
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if parent ~= nil then
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EntityKill(parent)
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end
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EntityKill(entity)
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end
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local function world_exists_for(entity)
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local x, y = EntityGetFirstHitboxCenter(entity)
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local w, h = 5, 5 -- TODO
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w = w * 0.5
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h = h * 0.5
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return DoesWorldExistAt(x - w, y - h, x + w, y + h)
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end
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local function table_extend(to, from)
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for _, e in ipairs(from) do
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to[#to+1] = e
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end
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end
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local function table_extend_filtered(to, from, filter)
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for _, e in ipairs(from) do
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if filter(e) then
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to[#to+1] = e
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end
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end
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end
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local function serialize_phys_component(phys_component)
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local px, py, pr, pvx, pvy, pvr = np.PhysBodyGetTransform(phys_component)
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px, py = PhysicsPosToGamePos(px, py)
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if math.abs(pvx) < 0.01 and math.abs(pvy) < 0.01 and math.abs(pvr) < 0.01 then
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return PhysDataNoMotion {
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x = px,
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y = py,
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r = math.floor((pr % FULL_TURN) / FULL_TURN * 255),
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}
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else
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return PhysData {
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x = px,
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y = py,
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r = math.floor((pr % FULL_TURN) / FULL_TURN * 255),
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vx = pvx,
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vy = pvy,
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vr = pvr,
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}
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end
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end
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local function deserialize_phys_component(phys_component, phys_info)
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local x, y = GamePosToPhysicsPos(phys_info.x, phys_info.y)
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if ffi.typeof(phys_info) == PhysDataNoMotion then
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np.PhysBodySetTransform(phys_component, x, y, phys_info.r / 255 * FULL_TURN, 0, 0, 0)
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else
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np.PhysBodySetTransform(phys_component, x, y, phys_info.r / 255 * FULL_TURN, phys_info.vx, phys_info.vy, phys_info.vr)
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end
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end
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local function get_sync_entities(return_all)
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local entities = {}
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table_extend_filtered(entities, EntityGetWithTag("enemy"), function (ent)
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return not EntityHasTag(ent, "ew_no_enemy_sync") and not EntityHasTag(ent, "wand_ghost")
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end)
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table_extend(entities, EntityGetWithTag("ew_enemy_sync_extra"))
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table_extend(entities, EntityGetWithTag("mimic_potion"))
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table_extend(entities, EntityGetWithTag("plague_rat"))
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table_extend_filtered(entities, EntityGetWithTag("prop_physics"), function (ent)
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return constants.phys_sync_allowed[EntityGetFilename(ent)]
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end)
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local entities2 = {}
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if return_all then
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entities2 = entities
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else
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table_extend_filtered(entities2, entities, function(ent)
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local x, y = EntityGetTransform(ent)
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local has_anyone = EntityHasTag(ent, "worm")
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or EntityGetFirstComponent(ent, "BossHealthBarComponent") ~= nil
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or #EntityGetInRadiusWithTag(x, y, DISTANCE_LIMIT, "ew_peer") ~= 0
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return has_anyone
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end)
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end
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return entities2
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end
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function enemy_sync.host_upload_entities()
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local entities = get_sync_entities()
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local enemy_data_list = {}
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for i, enemy_id in ipairs(entities) do
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if not world_exists_for(enemy_id) then
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goto continue
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end
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local filename = EntityGetFilename(enemy_id)
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filename = constants.interned_filename_to_index[filename] or filename
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local x, y = EntityGetTransform(enemy_id)
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local character_data = EntityGetFirstComponentIncludingDisabled(enemy_id, "VelocityComponent")
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local vx, vy = 0, 0
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if character_data ~= nil then
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vx, vy = ComponentGetValue2(character_data, "mVelocity")
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end
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local ai_component = EntityGetFirstComponentIncludingDisabled(enemy_id, "AnimalAIComponent")
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if ai_component ~= 0 and ai_component ~= nil then
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ComponentSetValue2(ai_component, "max_distance_to_cam_to_start_hunting", math.pow(2, 29))
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end
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local hp, max_hp, has_hp = util.get_ent_health(enemy_id)
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local phys_info = {}
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local phys_info_2 = {}
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-- Some things (like physics object) don't react well to making their entities ephemerial.
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local not_ephemerial = false
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for _, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBodyComponent") or {}) do
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if phys_component ~= nil and phys_component ~= 0 then
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not_ephemerial = true
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local ret, info = pcall(serialize_phys_component, phys_component)
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if not ret then
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GamePrint("Physics component has no body, deleting entity")
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kill(enemy_id)
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goto continue
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end
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table.insert(phys_info, info)
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end
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end
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for _, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBody2Component") or {}) do
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if phys_component ~= nil and phys_component ~= 0 then
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not_ephemerial = true
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local initialized = ComponentGetValue2(phys_component, "mInitialized")
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if initialized then
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local ret, info = pcall(serialize_phys_component, phys_component)
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if not ret then
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GamePrint("Physics component has no body, deleting entity")
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kill(enemy_id)
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goto continue
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end
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table.insert(phys_info_2, info)
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else
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table.insert(phys_info_2, nil)
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end
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end
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end
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if has_hp then
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util.ensure_component_present(enemy_id, "LuaComponent", "ew_death_notify", {
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script_death = "mods/quant.ew/files/resource/cbs/death_notify.lua"
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})
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end
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-- TODO: figure out how to sync those.
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-- local laser_sight_data = nil
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-- local laser_sight = EntityGetFirstComponentIncludingDisabled(enemy_id, "SpriteComponent", "laser_sight")
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-- if laser_sight ~= nil and laser_sight ~= 0 then
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-- -- local x, y, r =
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-- end
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local en_data
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if math.abs(vx) < 0.01 and math.abs(vy) < 0.01 then
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en_data= EnemyDataNoMotion {
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enemy_id = enemy_id,
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x = x,
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y = y,
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}
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else
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en_data= EnemyData {
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enemy_id = enemy_id,
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x = x,
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y = y,
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vx = vx,
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vy = vy,
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}
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end
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local has_wand = false
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local inv = EntityGetFirstComponentIncludingDisabled(enemy_id, "Inventory2Component")
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if inv ~= nil then
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local item = ComponentGetValue2(inv, "mActualActiveItem")
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if item ~= nil and EntityGetIsAlive(item) then
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if wands[enemy_id] == nil then
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wands[enemy_id] = inventory_helper.serialize_single_item(item)
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end
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has_wand = true
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end
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end
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if not has_wand and wands[enemy_id] ~= nil then
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table.remove(wands, enemy_id)
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end
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local effect_data = effect_sync.get_sync_data(enemy_id, true)
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local sprite = EntityGetFirstComponent(enemy_id, "SpriteComponent")
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local animation
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if sprite ~= nil then
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animation = ComponentGetValue2(sprite, "rect_animation")
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end
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local dont_cull = EntityHasTag(enemy_id, "worm") or EntityGetFirstComponent(enemy_id, "BossHealthBarComponent") ~= nil
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table.insert(enemy_data_list, {filename, en_data, not_ephemerial, phys_info, phys_info_2, has_wand, effect_data, animation, dont_cull})
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::continue::
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end
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rpc.handle_enemy_data(enemy_data_list)
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if #dead_entities > 0 then
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rpc.handle_death_data(dead_entities)
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end
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dead_entities = {}
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end
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local function host_upload_health()
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local entities = get_sync_entities()
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local enemy_health_list = {}
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for i, enemy_id in ipairs(entities) do
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if not world_exists_for(enemy_id) then
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goto continue
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end
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local hp, max_hp, has_hp = util.get_ent_health(enemy_id)
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if has_hp then
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table.insert(enemy_health_list, HpData {
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enemy_id = enemy_id,
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hp = hp,
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max_hp = max_hp,
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})
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end
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::continue::
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end
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if #enemy_health_list > 0 then
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rpc.handle_enemy_health(enemy_health_list)
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end
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end
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function enemy_sync.client_cleanup()
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local entities = get_sync_entities(true)
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for _, enemy_id in ipairs(entities) do
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if not EntityHasTag(enemy_id, "ew_replicated") then
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--local filename = EntityGetFilename(enemy_id)
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--print("Despawning unreplicated "..enemy_id.." "..filename)
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kill(enemy_id)
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elseif not spawned_by_us[enemy_id] then
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local filename = EntityGetFilename(enemy_id)
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print("Despawning persisted "..enemy_id.." "..filename)
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kill(enemy_id)
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else
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local cull = EntityGetFirstComponentIncludingDisabled(enemy_id, "VariableStorageComponent", "ew_cull")
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if cull ~= nil and ComponentGetValue2(cull, "value_int") + 120 < GameGetFrameNum() then
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kill(enemy_id)
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end
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end
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end
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local frame = GameGetFrameNum()
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for remote_id, enemy_data in pairs(ctx.entity_by_remote_id) do
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if frame - enemy_data.frame > 60*2 then
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--print("Despawning stale "..remote_id.." "..enemy_data.id)
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kill(enemy_data.id)
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ctx.entity_by_remote_id[remote_id] = nil
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end
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end
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end
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function enemy_sync.on_world_update_host()
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local int = 3 --ctx.proxy_opt.enemy_sync_interval
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local num = 2
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if int == 1 then
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num = 0
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elseif int == 2 then
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num = 1
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end
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if GameGetFrameNum() % int == num then
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enemy_sync.host_upload_entities()
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end
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if GameGetFrameNum() % 10 == 5 then
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host_upload_health()
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end
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end
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function enemy_sync.on_world_update_client()
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if GameGetFrameNum() % 20 == 1 then
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enemy_sync.client_cleanup()
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end
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if GameGetFrameNum() % (60*60) == 1 then
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times_spawned_last_minute = {}
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end
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end
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local function sync_enemy(enemy_info_raw, force_no_cull)
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local filename = enemy_info_raw[1]
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filename = constants.interned_index_to_filename[filename] or filename
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local en_data = enemy_info_raw[2]
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local dont_cull = enemy_info_raw[9]
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local remote_enemy_id = en_data.enemy_id
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local x, y = en_data.x, en_data.y
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if not force_no_cull and not dont_cull then
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local my_x, my_y = EntityGetTransform(ctx.my_player.entity)
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if my_x == nil then
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goto continue
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end
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local c_x, c_y = GameGetCameraPos()
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local dx, dy = my_x - x, my_y - y
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local cdx, cdy = c_x - x, c_y - y
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if dx * dx + dy * dy > DISTANCE_LIMIT * DISTANCE_LIMIT and cdx * cdx + cdy * cdy > DISTANCE_LIMIT * DISTANCE_LIMIT then
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if ctx.entity_by_remote_id[remote_enemy_id] ~= nil then
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kill(ctx.entity_by_remote_id[remote_enemy_id])
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ctx.entity_by_remote_id[remote_enemy_id] = nil
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end
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unsynced_enemys[remote_enemy_id] = enemy_info_raw
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goto continue
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else
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unsynced_enemys[remote_enemy_id] = nil
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end
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else
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unsynced_enemys[remote_enemy_id] = nil
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end
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local vx = 0
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local vy = 0
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if ffi.typeof(en_data) == EnemyData then
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vx, vy = en_data.vx, en_data.vy
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end
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local not_ephemerial = enemy_info_raw[3]
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local phys_infos = enemy_info_raw[4]
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local phys_infos_2 = enemy_info_raw[5]
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local has_wand = enemy_info_raw[6]
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local effects = enemy_info_raw[7]
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local animation = enemy_info_raw[8]
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local has_died = filename == nil
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local frame = GameGetFrameNum()
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--[[if confirmed_kills[remote_enemy_id] then
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goto continue
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end]]
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if ctx.entity_by_remote_id[remote_enemy_id] ~= nil and not EntityGetIsAlive(ctx.entity_by_remote_id[remote_enemy_id].id) then
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ctx.entity_by_remote_id[remote_enemy_id] = nil
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end
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if ctx.entity_by_remote_id[remote_enemy_id] == nil then
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if filename == nil then
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goto continue
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end
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times_spawned_last_minute[remote_enemy_id] = (times_spawned_last_minute[remote_enemy_id] or 0) + 1
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if times_spawned_last_minute[remote_enemy_id] > 5 then
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if times_spawned_last_minute[remote_enemy_id] == 6 then
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print("Entity has been spawned again more than 5 times in last minute, skipping "..filename)
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end
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goto continue
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end
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local enemy_id
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if not_ephemerial then
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enemy_id = EntityLoad(filename, x, y)
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else
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enemy_id = util.load_ephemerial(filename, x, y)
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end
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spawned_by_us[enemy_id] = true
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EntityAddTag(enemy_id, "ew_replicated")
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EntityAddTag(enemy_id, "polymorphable_NOT")
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for _, com in ipairs(EntityGetComponent(enemy_id, "LuaComponent") or {}) do
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local script = ComponentGetValue2(com, "script_damage_received")
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if script ~= nil and (script == "data/scripts/animals/leader_damage.lua" or script == "data/scripts/animals/giantshooter_death.lua" or script == "data/scripts/animals/blob_damage.lua") then
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EntityRemoveComponent(enemy_id, com)
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end
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end
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if not dont_cull then
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EntityAddComponent2(enemy_id, "VariableStorageComponent", {_tags="ew_cull", value_int = GameGetFrameNum()})
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end
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EntityAddComponent2(enemy_id, "LuaComponent", {_tags="ew_immortal", script_damage_about_to_be_received = "mods/quant.ew/files/resource/cbs/immortal.lua"})
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local damage_component = EntityGetFirstComponentIncludingDisabled(enemy_id, "DamageModelComponent")
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if damage_component and damage_component ~= 0 then
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ComponentSetValue2(damage_component, "wait_for_kill_flag_on_death", true)
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end
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for _, name in ipairs({"AnimalAIComponent", "PhysicsAIComponent", "CameraBoundComponent"}) do
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local ai_component = EntityGetFirstComponentIncludingDisabled(enemy_id, name)
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if ai_component ~= 0 then
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EntityRemoveComponent(enemy_id, ai_component)
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end
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end
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ctx.entity_by_remote_id[remote_enemy_id] = {id = enemy_id, frame = frame}
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for _, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBody2Component") or {}) do
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if phys_component ~= nil and phys_component ~= 0 then
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|
ComponentSetValue2(phys_component, "destroy_body_if_entity_destroyed", true)
|
|
end
|
|
end
|
|
|
|
-- Make sure stuff doesn't decide to explode on clients by itself.
|
|
local expl_component = EntityGetFirstComponent(enemy_id, "ExplodeOnDamageComponent")
|
|
if expl_component ~= nil and expl_component ~= 0 then
|
|
ComponentSetValue2(expl_component, "explode_on_damage_percent", 0)
|
|
ComponentSetValue2(expl_component, "physics_body_modified_death_probability", 0)
|
|
ComponentSetValue2(expl_component, "explode_on_death_percent", 0)
|
|
end
|
|
local pick_up = EntityGetFirstComponentIncludingDisabled(enemy_id, "ItemPickUpperComponent")
|
|
if pick_up ~= nil then
|
|
EntityRemoveComponent(enemy_id, pick_up)
|
|
end
|
|
for _, sprite in pairs(EntityGetComponent(enemy_id, "SpriteComponent", "character") or {}) do
|
|
ComponentAddTag(sprite, "ew_sprite")
|
|
ComponentRemoveTag(sprite, "character")
|
|
end
|
|
end
|
|
|
|
local enemy_data_new = ctx.entity_by_remote_id[remote_enemy_id]
|
|
enemy_data_new.frame = frame
|
|
local enemy_id = enemy_data_new.id
|
|
|
|
if not dont_cull then
|
|
ComponentSetValue2(EntityGetFirstComponentIncludingDisabled(enemy_id, "VariableStorageComponent", "ew_cull"), "value_int", GameGetFrameNum())
|
|
end
|
|
|
|
for i, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBodyComponent") or {}) do
|
|
local phys_info = phys_infos[i]
|
|
if phys_component ~= nil and phys_component ~= 0 and phys_info ~= nil then
|
|
deserialize_phys_component(phys_component, phys_info)
|
|
end
|
|
end
|
|
for i, phys_component in ipairs(EntityGetComponent(enemy_id, "PhysicsBody2Component") or {}) do
|
|
local phys_info = phys_infos_2[i]
|
|
if phys_component ~= nil and phys_component ~= 0 and phys_info ~= nil then
|
|
-- A physics body doesn't exist otherwise, causing a crash
|
|
local initialized = ComponentGetValue2(phys_component, "mInitialized")
|
|
if initialized then
|
|
deserialize_phys_component(phys_component, phys_info)
|
|
end
|
|
end
|
|
end
|
|
|
|
if not has_died then
|
|
local character_data = EntityGetFirstComponentIncludingDisabled(enemy_id, "CharacterDataComponent")
|
|
if character_data ~= nil then
|
|
ComponentSetValue2(character_data, "mVelocity", vx, vy)
|
|
end
|
|
local velocity_data = EntityGetFirstComponentIncludingDisabled(enemy_id, "VelocityComponent")
|
|
if velocity_data ~= nil then
|
|
ComponentSetValue2(velocity_data, "mVelocity", vx, vy)
|
|
end
|
|
EntitySetTransform(enemy_id, x, y)
|
|
end
|
|
|
|
local inv = EntityGetFirstComponentIncludingDisabled(enemy_id, "Inventory2Component")
|
|
local item
|
|
if inv ~= nil then
|
|
item = ComponentGetValue2(inv, "mActualActiveItem")
|
|
end
|
|
if has_wand and item == nil then
|
|
if wands[remote_enemy_id] ~= nil then
|
|
local wand = inventory_helper.deserialize_single_item(wands[remote_enemy_id])
|
|
EntityAddTag(wand, "ew_client_item")
|
|
local found = false
|
|
for _, child in ipairs(EntityGetAllChildren(enemy_id) or {}) do
|
|
if EntityGetName(child) == "inventory_quick" then
|
|
EntityAddChild(child, wand)
|
|
found = true
|
|
break
|
|
end
|
|
end
|
|
if not found then
|
|
local inv_quick = EntityCreateNew("inventory_quick")
|
|
EntityAddChild(enemy_id, inv_quick)
|
|
EntityAddChild(inv_quick, wand)
|
|
EntityAddComponent2(enemy_id, "Inventory2Component")
|
|
end
|
|
EntitySetComponentsWithTagEnabled(wand, "enabled_in_world", false)
|
|
EntitySetComponentsWithTagEnabled(wand, "enabled_in_hand", true)
|
|
EntitySetComponentsWithTagEnabled(wand, "enabled_in_inventory", false)
|
|
np.SetActiveHeldEntity(enemy_id, wand, false, false)
|
|
else
|
|
rpc.request_wand(ctx.my_id, remote_enemy_id)
|
|
end
|
|
end
|
|
if not has_wand and wands[remote_enemy_id] ~= nil then
|
|
table.remove(wands, remote_enemy_id)
|
|
end
|
|
|
|
effect_sync.apply_effects(effects, enemy_id, true)
|
|
|
|
for _, sprite in pairs(EntityGetComponent(enemy_id, "SpriteComponent", "ew_sprite") or {}) do
|
|
ComponentSetValue2(sprite, "rect_animation", animation)
|
|
ComponentSetValue2(sprite, "next_rect_animation", animation)
|
|
end
|
|
|
|
::continue::
|
|
end
|
|
|
|
rpc.opts_reliable()
|
|
function rpc.handle_death_data(death_data)
|
|
for _, remote_data in ipairs(death_data) do
|
|
local remote_id = remote_data[1]
|
|
--[[if confirmed_kills[remote_id] then
|
|
GamePrint("Remote id has been killed already..?")
|
|
goto continue
|
|
end
|
|
confirmed_kills[remote_id] = true]]
|
|
local responsible_entity = 0
|
|
local peer_data = player_fns.peer_get_player_data(remote_data[2], true)
|
|
if peer_data ~= nil then
|
|
responsible_entity = peer_data.entity
|
|
elseif ctx.entity_by_remote_id[remote_data[2]] ~= nil then
|
|
responsible_entity = ctx.entity_by_remote_id[remote_data[2]]
|
|
end
|
|
|
|
if unsynced_enemys[remote_id] ~= nil then
|
|
sync_enemy(unsynced_enemys[remote_id], true)
|
|
end
|
|
local enemy_data = ctx.entity_by_remote_id[remote_id]
|
|
if enemy_data ~= nil and EntityGetIsAlive(enemy_data.id) then
|
|
local enemy_id = enemy_data.id
|
|
local immortal = EntityGetFirstComponentIncludingDisabled(enemy_id, "LuaComponent", "ew_immortal")
|
|
if immortal ~= 0 then
|
|
EntityRemoveComponent(enemy_id, immortal)
|
|
end
|
|
local protection_component_id = GameGetGameEffect(enemy_id, "PROTECTION_ALL")
|
|
if protection_component_id ~= 0 then
|
|
EntitySetComponentIsEnabled(enemy_id, protection_component_id, false)
|
|
end
|
|
|
|
local damage_component = EntityGetFirstComponentIncludingDisabled(enemy_id, "DamageModelComponent")
|
|
if damage_component and damage_component ~= 0 then
|
|
ComponentSetValue2(damage_component, "wait_for_kill_flag_on_death", false)
|
|
end
|
|
|
|
-- Enable explosion back
|
|
local expl_component = EntityGetFirstComponent(enemy_id, "ExplodeOnDamageComponent")
|
|
if expl_component ~= nil and expl_component ~= 0 then
|
|
ComponentSetValue2(expl_component, "explode_on_death_percent", 1)
|
|
end
|
|
|
|
local current_hp = util.get_ent_health(enemy_id)
|
|
local dmg = current_hp
|
|
if dmg > 0 then
|
|
EntityInflictDamage(enemy_id, dmg+0.1, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity)
|
|
end
|
|
|
|
EntityInflictDamage(enemy_id, 1000000000, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity) -- Just to be sure
|
|
kill(enemy_id)
|
|
end
|
|
if wands[remote_id] ~= nil then
|
|
table.remove(wands, remote_id)
|
|
end
|
|
::continue::
|
|
end
|
|
end
|
|
|
|
function rpc.send_wand(peer_id, remote_enemy_id, wand)
|
|
if ctx.my_id == peer_id and wand ~= nil then
|
|
wands[remote_enemy_id] = wand
|
|
end
|
|
end
|
|
|
|
function rpc.request_wand(peer_id, remote_enemy_id)
|
|
if ctx.my_id == ctx.host_id then
|
|
rpc.send_wand(peer_id, remote_enemy_id, wands[remote_enemy_id])
|
|
end
|
|
end
|
|
|
|
function rpc.handle_enemy_data(enemy_data)
|
|
for _, enemy_info_raw in ipairs(enemy_data) do
|
|
sync_enemy(enemy_info_raw, false)
|
|
end
|
|
end
|
|
|
|
function rpc.handle_enemy_health(enemy_health_data)
|
|
for _, en_data in ipairs(enemy_health_data) do
|
|
local remote_enemy_id = en_data.enemy_id
|
|
local hp = en_data.hp
|
|
local max_hp = en_data.max_hp
|
|
|
|
if ctx.entity_by_remote_id[remote_enemy_id] == nil or not EntityGetIsAlive(ctx.entity_by_remote_id[remote_enemy_id].id) then
|
|
goto continue
|
|
end
|
|
local enemy_data = ctx.entity_by_remote_id[remote_enemy_id]
|
|
local enemy_id = enemy_data.id
|
|
|
|
local current_hp = util.get_ent_health(enemy_id)
|
|
local dmg = current_hp-hp
|
|
if dmg > 0 then
|
|
-- Make sure the enemy doesn't die from the next EntityInflictDamage.
|
|
util.set_ent_health(enemy_id, {dmg*2, dmg*2})
|
|
-- Deal damage, so that game displays damage numbers.
|
|
EntityInflictDamage(enemy_id, dmg, "DAMAGE_CURSE", "", "NONE", 0, 0, GameGetWorldStateEntity())
|
|
end
|
|
util.set_ent_health(enemy_id, {hp, max_hp})
|
|
::continue::
|
|
end
|
|
end
|
|
|
|
function enemy_sync.on_projectile_fired(shooter_id, projectile_id, initial_rng, position_x, position_y, target_x, target_y, send_message,
|
|
unknown1, multicast_index, unknown3)
|
|
local not_a_player = not EntityHasTag(shooter_id, "ew_no_enemy_sync") and not EntityHasTag(shooter_id, "player_unit") and not EntityHasTag(shooter_id, "ew_client")
|
|
if not_a_player and ctx.is_host then
|
|
local projectileComponent = EntityGetFirstComponentIncludingDisabled(projectile_id, "ProjectileComponent")
|
|
if projectileComponent ~= nil then
|
|
local entity_that_shot = ComponentGetValue2(projectileComponent, "mEntityThatShot")
|
|
if entity_that_shot == 0 then
|
|
rpc.replicate_projectile(np.SerializeEntity(projectile_id), position_x, position_y, target_x, target_y, shooter_id, initial_rng)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
rpc.opts_reliable()
|
|
function rpc.replicate_projectile(seri_ent, position_x, position_y, target_x, target_y, remote_source_ent, rng)
|
|
if rng ~= nil then
|
|
np.SetProjectileSpreadRNG(rng)
|
|
end
|
|
if ctx.entity_by_remote_id[remote_source_ent] == nil then
|
|
return
|
|
end
|
|
local source_ent = ctx.entity_by_remote_id[remote_source_ent].id
|
|
local ent = EntityCreateNew()
|
|
np.DeserializeEntity(ent, seri_ent)
|
|
GameShootProjectile(source_ent, position_x, position_y, target_x, target_y, ent)
|
|
end
|
|
|
|
return enemy_sync |