mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
134 lines
4.7 KiB
Lua
134 lines
4.7 KiB
Lua
local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua")
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local util = dofile_once("mods/quant.ew/files/core/util.lua")
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if load_imgui == nil then
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return {}
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end
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imgui = load_imgui({ version = "1.20.0", mod = "Entangled Worlds Debug Mode" })
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local module = {}
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function module.on_local_player_spawn(my_player)
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local player_entity = my_player.entity
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-- EntitySetTransform(player_entity, 1333, 770)
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-- util.load_ephemerial("mods/quant.ew/files/resource/entities/client.xml", 512*3+20, 512*3+10)
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-- EntityLoad("mods/quant.ew/files/resource/entities/client.xml", 512*3+20, 512*3+10)
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ctx.cap.health.set_max_health(1000)
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ctx.cap.health.set_health(1000)
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-- util.set_ent_health(player_entity, {1000, 1000})
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local wallet = EntityGetFirstComponentIncludingDisabled(player_entity, "WalletComponent")
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ComponentSetValue2(wallet, "money", 100000)
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-- GameSetCameraFree(true)
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-- dofile_once("data/scripts/perks/perk.lua")
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-- local x, y = EntityGetFirstHitboxCenter(player_entity)
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-- perk_spawn(x, y, "LASER_AIM", true)
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-- perk_spawn(x-50, y, "GLASS_CANNON", true)
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-- perk_spawn(x-25, y, "EDIT_WANDS_EVERYWHERE", true)
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-- EntityLoad("data/entities/items/pickup/heart.xml", x-75, y-20)
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end
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function module.on_world_update_host()
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local hp, max_hp = util.get_ent_health(ctx.my_player.entity)
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if hp < max_hp / 2 then
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-- util.set_ent_health(ctx.my_player.entity, {max_hp, max_hp})
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end
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end
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local function fw_button(label)
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return imgui.Button(label, imgui.GetWindowWidth() - 15, 20)
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end
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local function tp_button(label, x, y)
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if fw_button(label) then
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async(function()
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local player_entity = ctx.my_player.entity
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EntitySetTransform(player_entity, x, y)
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wait(5)
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EntitySetTransform(player_entity, x, y)
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end)
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end
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end
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local function show_game_effects()
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local entity = ctx.my_player.entity
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for _, ent in ipairs(EntityGetAllChildren(entity) or {}) do
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local com = EntityGetFirstComponent(ent, "GameEffectComponent")
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if com ~= nil then
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local name = ComponentGetValue2(com, "effect")
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imgui.Text(name)
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end
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end
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end
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local bring_cam = false
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local bring_cam_back = nil
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function module.on_world_update()
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if bring_cam then
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local cx, cy = GameGetCameraPos()
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-- GameSetCameraPos(0, 8600 - 20)
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GameSetCameraPos(-200, 1390)
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bring_cam = false
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GameSetCameraPos(cx, cy)
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bring_cam_back = nil
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end
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end
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function module.on_world_update_post()
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if imgui.Begin("EW Debug stuff") then
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if imgui.CollapsingHeader("General") then
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if fw_button("Set time to day") then
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local gamestate = GameGetWorldStateEntity()
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local gcom = EntityGetFirstComponentIncludingDisabled(gamestate, "WorldStateComponent")
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ComponentSetValue2(gcom, "time", 0)
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end
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end
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if imgui.CollapsingHeader("Player") then
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local dcom = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "DamageModelComponent")
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if dcom ~= nil and dcom ~= 0 then
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local enabled = ComponentGetIsEnabled(dcom)
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local ret = imgui.Checkbox("Vulnerable", enabled)
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if ret then
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EntitySetComponentIsEnabled(ctx.my_player.entity, dcom, not enabled)
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end
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end
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end
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if imgui.CollapsingHeader("Teleports") then
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tp_button("Starting area", 0, -100)
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tp_button("Vault", 0, 8600 - 20)
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tp_button("Portal to lab", 350.332, 12852.998)
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tp_button("Kolmi room", 3400, 13040)
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tp_button("The Work", 6300, 15155)
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tp_button("Meat realm", 7328, 9263)
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tp_button("Kivi", 7427, -4960)
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tp_button("Null altar", 14000, 7500)
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tp_button("Orb 0", 765.510, -1075.003)
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tp_button("Orb 7", 4262.749, 887.997)
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tp_button("Tree", -1901.962, -1405.003)
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tp_button("Essence - Laser", 16000, -1800.003)
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tp_button("Essence - Eater", 12620.563, -141.003)
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tp_button("Mines HM", -200, 1390)
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tp_button("Coal pits HM", -300, 2900)
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tp_button("Snowy HM", -300, 5000)
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tp_button("Hiisi HM", -300, 6500)
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tp_button("Jungle HM", -300, 8550)
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tp_button("Vault HM", -300, 10600)
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tp_button("Lab HM", 2200, 13150)
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if fw_button("test_load") then
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bring_cam = true
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end
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end
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if imgui.CollapsingHeader("Game effects") then
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show_game_effects()
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end
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-- imgui.Text("lalala")
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ctx.hook.on_draw_debug_window(imgui)
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imgui.End()
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end
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end
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return module
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