mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 15:13:16 +00:00
865 lines
31 KiB
Lua
865 lines
31 KiB
Lua
-- Synchronizes item pickup and item drop
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ModLuaFileAppend("data/scripts/items/utility_box.lua", "mods/quant.ew/files/resource/cbs/chest_sync.lua")
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ModLuaFileAppend("data/scripts/items/chest_random.lua", "mods/quant.ew/files/resource/cbs/chest_sync.lua")
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ModLuaFileAppend("data/scripts/items/chest_random_super.lua", "mods/quant.ew/files/resource/cbs/chest_sync.lua")
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dofile_once("data/scripts/lib/coroutines.lua")
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local rpc = net.new_rpc_namespace()
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local item_sync = {}
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local pending_remove = {}
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local pickup_handlers = {}
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local dead_entities = {}
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local frame = {}
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local gid_last_frame_updated = {}
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local wait_on_send = {}
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local wait_for_gid = {}
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function rpc.open_chest(gid)
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if wait_for_gid[gid] == nil or wait_for_gid[gid] < 10000 then
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wait_for_gid[gid] = GameGetFrameNum() + 36000
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wait_on_send[gid] = GameGetFrameNum() + 36000
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local ent = item_sync.find_by_gid(gid)
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if ent ~= nil then
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local file
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local name = EntityGetFilename(ent)
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if name == "data/entities/items/pickup/utility_box.xml" then
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file = "data/scripts/items/utility_box.lua"
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elseif name == "data/entities/items/pickup/chest_random_super.xml" then
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file = "data/scripts/items/chest_random_super.lua"
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elseif name == "data/entities/items/pickup/chest_random.xml" then
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file = "data/scripts/items/chest_random.lua"
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end
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if file ~= nil then
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EntityAddComponent2(ent, "LuaComponent", {
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script_source_file = file,
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execute_on_added = true,
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call_init_function = true,
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})
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end
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end
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end
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end
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util.add_cross_call("ew_chest_opened", function(chest_id)
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local gid = item_sync.get_global_item_id(chest_id)
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if gid ~= nil then
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wait_for_gid[gid] = GameGetFrameNum() + 36000
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wait_on_send[gid] = GameGetFrameNum() + 36000
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rpc.open_chest(gid)
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end
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end)
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util.add_cross_call("ew_item_death_notify", function(enemy_id, responsible_id)
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local player_data = player_fns.get_player_data_by_local_entity_id(responsible_id)
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local responsible
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if player_data ~= nil then
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responsible = player_data.peer_id
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else
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responsible = responsible_id
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end
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local gid = item_sync.get_global_item_id(enemy_id)
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if gid ~= nil then
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table.insert(dead_entities, { gid, responsible })
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end
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end)
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function item_sync.ensure_notify_component(ent)
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local notify = EntityGetFirstComponentIncludingDisabled(ent, "LuaComponent", "ew_notify_component")
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if notify == nil then
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EntityAddComponent2(ent, "LuaComponent", {
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_tags = "enabled_in_world,enabled_in_hand,enabled_in_inventory,ew_notify_component,ew_remove_on_send",
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script_throw_item = "mods/quant.ew/files/resource/cbs/item_notify.lua",
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script_item_picked_up = "mods/quant.ew/files/resource/cbs/item_notify.lua",
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})
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end
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end
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local function mark_in_inventory(my_player)
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local items = inventory_helper.get_all_inventory_items(my_player)
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for _, ent in pairs(items) do
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if not EntityHasTag(ent, "polymorphed_player") then
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item_sync.ensure_notify_component(ent)
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end
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end
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end
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local function allocate_global_id()
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local current = tonumber(GlobalsGetValue("ew_global_item_id", "1"))
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GlobalsSetValue("ew_global_item_id", tostring(current + 1))
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return ctx.my_id .. ":" .. current
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end
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-- Try to guess if the item is in world.
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local function is_item_on_ground(item)
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return EntityGetRootEntity(item) == item
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end
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function item_sync.get_global_item_id(item)
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local gid = EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_global_item_id")
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if gid == nil then
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return nil
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end
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local ret = ComponentGetValue2(gid, "value_string")
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return ret
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end
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local function is_wand(ent)
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if ent == nil or ent == 0 then
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return false
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end
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local ability = EntityGetFirstComponentIncludingDisabled(ent, "AbilityComponent")
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if ability == nil then
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return false
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end
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return ComponentGetValue2(ability, "use_gun_script") == true
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end
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local function is_safe_to_remove()
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return not ctx.is_wand_pickup
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end
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function item_sync.remove_item_with_id(gid)
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local item_ent_id = item_sync.find_by_gid(gid)
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if is_safe_to_remove() or not is_wand(item_ent_id) then
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item_sync.remove_item_with_id_now(gid)
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else
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table.insert(pending_remove, gid)
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EntitySetTransform(item_ent_id, 0, 0)
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util.make_ephemerial(item_ent_id)
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end
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end
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local find_by_gid_cache = {}
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function item_sync.find_by_gid(gid)
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if find_by_gid_cache[gid] ~= nil then
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if
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EntityGetIsAlive(find_by_gid_cache[gid])
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and EntityHasTag(find_by_gid_cache[gid], "ew_global_item")
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and is_item_on_ground(find_by_gid_cache[gid])
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then
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return find_by_gid_cache[gid]
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else
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find_by_gid_cache[gid] = nil
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end
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end
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--print("find_by_gid: searching")
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local candidate
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for _, item in ipairs(EntityGetWithTag("ew_global_item") or {}) do
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local i_gid = item_sync.get_global_item_id(item)
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if i_gid ~= nil then
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find_by_gid_cache[i_gid] = item
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if i_gid == gid then
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if is_item_on_ground(item) then
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return item
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else
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candidate = item
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end
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end
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end
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end
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return candidate
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end
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function item_sync.remove_item_with_id_now(gid)
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local item = item_sync.find_by_gid(gid)
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if item ~= nil then
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find_by_gid_cache[gid] = nil
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for _, audio in ipairs(EntityGetComponent(item, "AudioComponent") or {}) do
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if string.sub(ComponentGetValue2(audio, "event_root"), 1, 10) == "collision/" then
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EntitySetComponentIsEnabled(item, audio, false)
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end
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end
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EntityKill(item)
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return item
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end
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end
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function item_sync.host_localize_item(gid, peer_id)
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if ctx.item_prevent_localize[gid] then
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print("Item localize for " .. gid .. " prevented")
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return
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end
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ctx.item_prevent_localize[gid] = true
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if table.contains(pending_remove, gid) then
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print("Item localize prevented, already taken")
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return
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end
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local item_ent_id = item_sync.find_by_gid(gid)
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if item_ent_id ~= nil then
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for _, handler in ipairs(pickup_handlers) do
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handler(item_ent_id)
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end
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end
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if peer_id ~= ctx.my_id then
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item_sync.remove_item_with_id(gid)
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end
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rpc.item_localize(peer_id, gid)
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if peer_id == ctx.my_id then
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item_sync.take_authority(gid)
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else
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rpc.hand_authority_over_to(peer_id, gid)
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end
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end
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local function make_global(item, give_authority_to)
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if not EntityGetIsAlive(item) then
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print("Thrown item vanished before we could send it")
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return
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end
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item_sync.ensure_notify_component(item)
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local gid_component =
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EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_global_item_id")
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local gid
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if gid_component == nil then
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gid = allocate_global_id()
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if give_authority_to ~= nil then
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gid = give_authority_to .. ":" .. gid
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end
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EntityAddComponent2(item, "VariableStorageComponent", {
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_tags = "enabled_in_world,enabled_in_hand,enabled_in_inventory,ew_global_item_id",
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value_string = gid,
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})
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else
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gid = ComponentGetValue2(gid_component, "value_string")
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end
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--local vel = EntityGetFirstComponentIncludingDisabled(item, "VelocityComponent")
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--if vel then
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-- local vx, vy = ComponentGetValue2(vel, "mVelocity")
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--end
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local item_data = inventory_helper.serialize_single_item(item)
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item_data.gid = gid
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local _, _, has_hp = util.get_ent_health(item)
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if has_hp then
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util.ensure_component_present(item, "LuaComponent", "ew_item_death_notify", {
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script_death = "mods/quant.ew/files/resource/cbs/item_death_notify.lua",
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})
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end
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ctx.item_prevent_localize[gid] = false
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rpc.item_globalize(item_data)
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if wait_on_send[gid] ~= nil then
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wait_on_send[gid] = GameGetFrameNum() + 30
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end
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end
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function item_sync.make_item_global(item, instant, give_authority_to)
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EntityAddTag(item, "ew_global_item")
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if instant then
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make_global(item, give_authority_to)
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else
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async(function()
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wait(1) -- Wait 1 frame so that game sets proper velocity.
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make_global(item, give_authority_to)
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end)
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end
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end
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local function remove_client_items_from_world()
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if GameGetFrameNum() % 5 ~= 3 then
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return
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end
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for _, item in ipairs(EntityGetWithTag("ew_client_item")) do
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if is_item_on_ground(item) then
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item_sync.remove_item_with_id(item_sync.get_global_item_id(item))
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end
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end
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end
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local function is_peers_item(gid, peer)
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if gid == nil then
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return false
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end
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return string.sub(gid, 1, 16) == peer
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end
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function item_sync.is_my_item(gid)
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if gid == nil then
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return false
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end
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return string.sub(gid, 1, 16) == ctx.my_id
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end
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function item_sync.take_authority(gid)
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if gid ~= nil and not item_sync.is_my_item(gid) then
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local new_id = allocate_global_id()
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rpc.give_authority_to(gid, new_id)
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end
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end
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rpc.opts_everywhere()
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rpc.opts_reliable()
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function rpc.give_authority_to(gid, new_id)
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local item
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local to_remove = {}
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for _, ent in ipairs(EntityGetWithTag("ew_global_item") or {}) do
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local i_gid = item_sync.get_global_item_id(ent)
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if i_gid == gid then
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if item == nil then
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item = ent
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else
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table.insert(to_remove, gid)
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end
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end
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end
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find_by_gid_cache[gid] = nil
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if table.contains(pending_remove, gid) then
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for i, id in ipairs(pending_remove) do
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if id == gid then
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table.remove(pending_remove, i)
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break
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end
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end
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table.insert(pending_remove, new_id)
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end
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for _, g in ipairs(to_remove) do
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item_sync.remove_item_with_id(g)
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end
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if item ~= nil then
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find_by_gid_cache[new_id] = item
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local var = EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_global_item_id")
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ComponentSetValue2(var, "value_string", new_id)
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end
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end
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rpc.opts_reliable()
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function rpc.hand_authority_over_to(peer_id, gid)
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if peer_id == ctx.my_id then
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if item_sync.find_by_gid(gid) ~= nil then
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item_sync.take_authority(gid)
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elseif wait_for_gid[gid] == nil then
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rpc.request_send_again(gid)
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wait_for_gid[gid] = GameGetFrameNum() + 300
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end
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end
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end
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rpc.opts_reliable()
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function rpc.handle_death_data(death_data)
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for _, remote_data in ipairs(death_data) do
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local remote_id = remote_data[1]
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local responsible_entity = 0
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local peer_data = player_fns.peer_get_player_data(remote_data[2], true)
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if peer_data ~= nil then
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responsible_entity = peer_data.entity
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elseif ctx.entity_by_remote_id[remote_data[2]] ~= nil then
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responsible_entity = ctx.entity_by_remote_id[remote_data[2]]
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end
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local enemy_id = item_sync.find_by_gid(remote_id)
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if enemy_id ~= nil and EntityGetIsAlive(enemy_id) then
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local immortal = EntityGetFirstComponentIncludingDisabled(enemy_id, "LuaComponent", "ew_immortal")
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if immortal ~= 0 then
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EntityRemoveComponent(enemy_id, immortal)
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end
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local protection_component_id = GameGetGameEffect(enemy_id, "PROTECTION_ALL")
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if protection_component_id ~= 0 then
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EntitySetComponentIsEnabled(enemy_id, protection_component_id, false)
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end
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local damage_component = EntityGetFirstComponentIncludingDisabled(enemy_id, "DamageModelComponent")
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if damage_component and damage_component ~= 0 then
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ComponentSetValue2(damage_component, "wait_for_kill_flag_on_death", false)
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ComponentSetValue2(damage_component, "ui_report_damage", false)
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ComponentSetValue2(damage_component, "hp", 2 ^ -38)
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end
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-- Enable explosion back
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local expl_component = EntityGetFirstComponent(enemy_id, "ExplodeOnDamageComponent")
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if expl_component ~= nil and expl_component ~= 0 then
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ComponentSetValue2(expl_component, "explode_on_death_percent", 1)
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end
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local current_hp = util.get_ent_health(enemy_id)
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local dmg = current_hp
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if dmg > 0 then
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EntityInflictDamage(enemy_id, dmg + 0.1, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity)
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end
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EntityInflictDamage(enemy_id, 1000000000, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity) -- Just to be sure
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EntityKill(enemy_id)
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end
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::continue::
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end
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end
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local DISTANCE_LIMIT = 128 * 4
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local ignore = {}
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local function send_item_positions(all)
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local position_data = {}
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local cx, cy = GameGetCameraPos()
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local cap = {}
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for _, item in ipairs(EntityGetWithTag("ew_global_item")) do
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local gid = item_sync.get_global_item_id(item)
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-- Only send info about items created by us.
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local tg = EntityHasTag(item, "ew_no_spawn")
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if gid ~= nil and item_sync.is_my_item(gid) and (is_item_on_ground(item) or tg) then
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local x, y = EntityGetTransform(item)
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local dx, dy = x - cx, y - cy
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if
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not tg
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and (ignore[gid] == nil or ignore[gid] < GameGetFrameNum())
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and dx * dx + dy * dy > 4 * DISTANCE_LIMIT * DISTANCE_LIMIT
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then
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local ent = EntityGetClosestWithTag(x, y, "ew_peer")
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local nx, ny
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local ndx, ndy
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if ent ~= 0 then
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nx, ny = EntityGetTransform(ent)
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ndx, ndy = x - nx, y - ny
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end
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if ent == 0 or ndx * ndx + ndy * ndy > DISTANCE_LIMIT * DISTANCE_LIMIT then
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ent = EntityGetClosestWithTag(x, y, "polymorphed_player")
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if ent ~= 0 then
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nx, ny = EntityGetTransform(ent)
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ndx, ndy = x - nx, y - ny
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end
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if ent == 0 or ndx * ndx + ndy * ndy > DISTANCE_LIMIT * DISTANCE_LIMIT then
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ignore[gid] = GameGetFrameNum() + 60
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goto continue
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end
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end
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local data = player_fns.get_player_data_by_local_entity_id(ent)
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if data ~= nil then
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local peer = data.peer_id
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rpc.hand_authority_over_to(peer, gid)
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ignore[gid] = nil
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else
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ignore[gid] = GameGetFrameNum() + 60
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end
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else
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local phys_info = util.get_phys_info(item, true)
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if
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tg
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or (
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(phys_info[1][1] ~= nil or phys_info[2][1] ~= nil or all)
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and (
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#EntityGetInRadiusWithTag(x, y, DISTANCE_LIMIT, "ew_peer") ~= 0
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or #EntityGetInRadiusWithTag(x, y, DISTANCE_LIMIT, "polymorphed_player") ~= 0
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)
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)
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then
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local costcom = EntityGetFirstComponentIncludingDisabled(item, "ItemCostComponent")
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local cost = 0
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if costcom ~= nil then
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cost = ComponentGetValue2(costcom, "cost")
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local vel = EntityGetFirstComponentIncludingDisabled(item, "VelocityComponent")
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if math.abs(cx - x) < DISTANCE_LIMIT and math.abs(cy - y) < DISTANCE_LIMIT then
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if
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EntityGetFirstComponentIncludingDisabled(
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item,
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"VariableStorageComponent",
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"ew_try_stealable"
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) ~= nil
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then
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ComponentSetValue2(costcom, "stealable", true)
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ComponentSetValue2(vel, "gravity_y", 400)
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elseif
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EntityGetFirstComponentIncludingDisabled(
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item,
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"VariableStorageComponent",
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"ew_try_float"
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) ~= nil
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then
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ComponentSetValue2(vel, "gravity_y", 400)
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end
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else
|
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if
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EntityGetFirstComponentIncludingDisabled(
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item,
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"VariableStorageComponent",
|
|
"ew_try_stealable"
|
|
) ~= nil
|
|
then
|
|
ComponentSetValue2(costcom, "stealable", false)
|
|
ComponentSetValue2(vel, "gravity_y", 0)
|
|
elseif
|
|
EntityGetFirstComponentIncludingDisabled(
|
|
item,
|
|
"VariableStorageComponent",
|
|
"ew_try_float"
|
|
) ~= nil
|
|
then
|
|
ComponentSetValue2(vel, "gravity_y", 0)
|
|
end
|
|
end
|
|
end
|
|
position_data[gid] = { x, y, phys_info, cost }
|
|
if EntityHasTag(item, "egg_item") then
|
|
if
|
|
EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_egg") ~= nil
|
|
then
|
|
position_data[gid][5] = true
|
|
end
|
|
elseif tg then
|
|
local f = EntityGetFilename(item)
|
|
if cap[f] == nil then
|
|
cap[f] = tonumber(ModSettingGet("quant.ew.rocks") or 16) or 16
|
|
end
|
|
if cap[f] == 0 then
|
|
position_data[gid] = nil
|
|
goto continue
|
|
end
|
|
cap[f] = cap[f] - 1
|
|
position_data[gid][5] = false
|
|
local velocity = EntityGetFirstComponentIncludingDisabled(item, "VelocityComponent")
|
|
if velocity ~= nil then
|
|
local vx, vy = ComponentGetValue2(velocity, "mVelocity")
|
|
position_data[gid][6] = { vx, vy }
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
::continue::
|
|
end
|
|
rpc.update_positions(position_data, all)
|
|
if #dead_entities > 0 then
|
|
rpc.handle_death_data(dead_entities)
|
|
end
|
|
dead_entities = {}
|
|
end
|
|
|
|
util.add_cross_call("ew_thrown", function(thrown_item)
|
|
if
|
|
thrown_item ~= nil
|
|
and (item_sync.get_global_item_id(thrown_item) == nil or item_sync.is_my_item(
|
|
item_sync.get_global_item_id(thrown_item)
|
|
))
|
|
and EntityGetFirstComponentIncludingDisabled(thrown_item, "VariableStorageComponent", "ew_egg") == nil
|
|
then
|
|
item_sync.make_item_global(thrown_item)
|
|
end
|
|
end)
|
|
|
|
util.add_cross_call("ew_picked", function(picked_item)
|
|
if picked_item ~= nil and EntityHasTag(picked_item, "ew_global_item") then
|
|
local gid = item_sync.get_global_item_id(picked_item)
|
|
if gid ~= nil then
|
|
if ctx.is_host then
|
|
item_sync.host_localize_item(gid, ctx.my_id)
|
|
else
|
|
rpc.item_localize_req(gid)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
function item_sync.on_world_update()
|
|
-- TODO check that we not removing item we are going to pick now, instead of checking if picker gui is open.
|
|
if is_safe_to_remove() then
|
|
if #pending_remove > 0 then
|
|
local gid = table.remove(pending_remove)
|
|
item_sync.remove_item_with_id_now(gid)
|
|
end
|
|
end
|
|
if GameGetFrameNum() % 120 == 35 then
|
|
for _, ent in ipairs(EntityGetWithTag("mimic_potion")) do
|
|
if not EntityHasTag(ent, "polymorphed_player") and is_item_on_ground(ent) then
|
|
if not EntityHasTag(ent, "ew_global_item") then
|
|
if ctx.is_host then
|
|
item_sync.make_item_global(ent)
|
|
else
|
|
EntityKill(ent)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for _, wand in ipairs(EntityGetWithTag("wand")) do
|
|
local com = EntityGetFirstComponentIncludingDisabled(wand, "ItemComponent")
|
|
if com ~= nil then
|
|
ComponentSetValue2(com, "item_pickup_radius", 256)
|
|
end
|
|
end
|
|
end
|
|
local rt = math.floor(tonumber(ModSettingGet("quant.ew.item_sync") or 4) or 4 + 0.5)
|
|
local n = 0
|
|
if rt == 5 then
|
|
n = 3
|
|
elseif rt == 3 then
|
|
n = 1
|
|
elseif rt == 4 then
|
|
n = 2
|
|
end
|
|
if GameGetFrameNum() % 60 == 3 then
|
|
send_item_positions(true)
|
|
elseif rt == 1 or GameGetFrameNum() % rt == n then
|
|
send_item_positions(false)
|
|
end
|
|
if GameGetFrameNum() % 30 == 23 then
|
|
for gid, num in pairs(wait_for_gid) do
|
|
if num < GameGetFrameNum() then
|
|
wait_for_gid[gid] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
if GameGetFrameNum() % 5 == 4 then
|
|
mark_in_inventory(ctx.my_player)
|
|
end
|
|
|
|
remove_client_items_from_world()
|
|
end
|
|
|
|
function item_sync.on_should_send_updates()
|
|
if not ctx.is_host then
|
|
return
|
|
end
|
|
local item_list = {}
|
|
for _, item in ipairs(EntityGetWithTag("ew_global_item") or {}) do
|
|
if is_item_on_ground(item) and not EntityHasTag(item, "mimic_potion") then
|
|
local item_data = inventory_helper.serialize_single_item(item)
|
|
local gid = item_sync.get_global_item_id(item)
|
|
if gid ~= nil then
|
|
item_data.gid = gid
|
|
table.insert(item_list, item_data)
|
|
end
|
|
end
|
|
end
|
|
rpc.initial_items(item_list)
|
|
end
|
|
|
|
function item_sync.on_draw_debug_window(imgui)
|
|
local mx, my = DEBUG_GetMouseWorld()
|
|
local ent = EntityGetClosestWithTag(mx, my, "ew_global_item")
|
|
if ent ~= nil and ent ~= 0 then
|
|
if imgui.CollapsingHeader("Item gid") then
|
|
local x, y = EntityGetTransform(ent)
|
|
GameCreateSpriteForXFrames("mods/quant.ew/files/resource/debug/marker.png", x, y, true, 0, 0, 1, true)
|
|
local gid = item_sync.get_global_item_id(ent)
|
|
imgui.Text("GID: " .. tostring(gid))
|
|
local prevented = ctx.item_prevent_localize[gid]
|
|
if prevented then
|
|
imgui.Text("Localize prevented")
|
|
else
|
|
imgui.Text("Localize allowed")
|
|
end
|
|
local on_ground, reason = is_item_on_ground(ent)
|
|
if on_ground then
|
|
imgui.Text("On ground: " .. reason)
|
|
else
|
|
imgui.Text("Not on ground: " .. reason)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function add_stuff_to_globalized_item(item, gid)
|
|
EntityAddTag(item, "ew_global_item")
|
|
item_sync.ensure_notify_component(item)
|
|
local gid_c = EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_global_item_id")
|
|
if gid_c == nil then
|
|
EntityAddComponent2(item, "VariableStorageComponent", {
|
|
_tags = "ew_global_item_id",
|
|
value_string = gid,
|
|
})
|
|
else
|
|
ComponentSetValue2(gid_c, "value_string", gid)
|
|
end
|
|
ctx.item_prevent_localize[gid] = false
|
|
end
|
|
|
|
rpc.opts_reliable()
|
|
function rpc.initial_items(item_list)
|
|
-- Only run once ever, as it tends to duplicate items otherwise
|
|
if GameHasFlagRun("ew_initial_items") then
|
|
return
|
|
end
|
|
GameAddFlagRun("ew_initial_items")
|
|
for _, item_data in ipairs(item_list) do
|
|
local item = item_sync.find_by_gid(item_data.gid)
|
|
if item == nil then
|
|
local item_new = inventory_helper.deserialize_single_item(item_data)
|
|
add_stuff_to_globalized_item(item_new, item_data.gid)
|
|
end
|
|
end
|
|
end
|
|
|
|
rpc.opts_reliable()
|
|
function rpc.item_globalize(item_data)
|
|
if wait_for_gid[item_data.gid] ~= nil then
|
|
if wait_for_gid[item_data.gid] > GameGetFrameNum() + 10000 then
|
|
return
|
|
end
|
|
wait_for_gid[item_data.gid] = GameGetFrameNum() + 30
|
|
end
|
|
local a = item_sync.find_by_gid(item_data.gid)
|
|
if is_safe_to_remove() or not is_wand(a) then
|
|
local k = item_sync.remove_item_with_id_now(item_data.gid)
|
|
local n = item_sync.find_by_gid(item_data.gid)
|
|
if n ~= nil and k ~= n then
|
|
return
|
|
end
|
|
else
|
|
local n = item_sync.find_by_gid(item_data.gid)
|
|
if n ~= nil then
|
|
return
|
|
end
|
|
end
|
|
local item = inventory_helper.deserialize_single_item(item_data)
|
|
add_stuff_to_globalized_item(item, item_data.gid)
|
|
for _, com in ipairs(EntityGetComponent(item, "VariableStorageComponent") or {}) do
|
|
if ComponentGetValue2(com, "name") == "throw_time" then
|
|
ComponentSetValue2(com, "value_int", GameGetFrameNum())
|
|
end
|
|
end
|
|
local damage_component = EntityGetFirstComponentIncludingDisabled(item, "DamageModelComponent")
|
|
if damage_component and damage_component ~= 0 then
|
|
ComponentSetValue2(damage_component, "wait_for_kill_flag_on_death", true)
|
|
EntityAddComponent2(item, "LuaComponent", {
|
|
_tags = "ew_immortal",
|
|
script_damage_about_to_be_received = "mods/quant.ew/files/resource/cbs/immortal.lua",
|
|
})
|
|
end
|
|
end
|
|
|
|
rpc.opts_reliable()
|
|
function rpc.item_localize(l_peer_id, item_id)
|
|
local item_ent_id = item_sync.find_by_gid(item_id)
|
|
if item_ent_id ~= nil then
|
|
for _, handler in ipairs(pickup_handlers) do
|
|
handler(item_ent_id)
|
|
end
|
|
end
|
|
if l_peer_id ~= ctx.my_id then
|
|
item_sync.remove_item_with_id(item_id)
|
|
end
|
|
end
|
|
|
|
rpc.opts_reliable()
|
|
function rpc.item_localize_req(gid)
|
|
if not ctx.is_host then
|
|
return
|
|
end
|
|
item_sync.host_localize_item(gid, ctx.rpc_peer_id)
|
|
end
|
|
|
|
local function cleanup(peer)
|
|
for gid, num in pairs(gid_last_frame_updated[peer]) do
|
|
if frame[peer] > num then
|
|
local item = item_sync.find_by_gid(gid)
|
|
if is_item_on_ground(item) then
|
|
item_sync.remove_item_with_id(gid)
|
|
gid_last_frame_updated[peer][gid] = nil
|
|
end
|
|
end
|
|
end
|
|
local is_duplicate = {}
|
|
for _, item in ipairs(EntityGetWithTag("ew_global_item") or {}) do
|
|
local gid = item_sync.get_global_item_id(item)
|
|
if gid ~= nil and is_peers_item(gid, peer) then
|
|
if is_duplicate[gid] then
|
|
item_sync.remove_item_with_id(gid)
|
|
else
|
|
is_duplicate[gid] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function rpc.kill_egg(gid)
|
|
item_sync.remove_item_with_id_now(gid)
|
|
end
|
|
|
|
function rpc.update_positions(position_data, all)
|
|
if frame[ctx.rpc_peer_id] == nil or all then
|
|
frame[ctx.rpc_peer_id] = GameGetFrameNum()
|
|
if gid_last_frame_updated[ctx.rpc_peer_id] == nil then
|
|
gid_last_frame_updated[ctx.rpc_peer_id] = {}
|
|
end
|
|
end
|
|
local cx, cy = GameGetCameraPos()
|
|
for gid, el in pairs(position_data) do
|
|
if table.contains(pending_remove, gid) then
|
|
goto continue
|
|
end
|
|
local x, y = el[1], el[2]
|
|
local name = EntityGetFilename(item)
|
|
local is_chest = name == "data/entities/items/pickup/utility_box.xml"
|
|
or name == "data/entities/items/pickup/chest_random_super.xml"
|
|
or name == "data/entities/items/pickup/chest_random.xml"
|
|
if is_chest or el[5] ~= nil or (math.abs(x - cx) < DISTANCE_LIMIT and math.abs(y - cy) < DISTANCE_LIMIT) then
|
|
if el[5] == nil then
|
|
gid_last_frame_updated[ctx.rpc_peer_id][gid] = frame[ctx.rpc_peer_id]
|
|
end
|
|
local phys_info = el[3]
|
|
local price = el[4]
|
|
local item = item_sync.find_by_gid(gid)
|
|
if item ~= nil then
|
|
if not util.set_phys_info(item, phys_info, ctx.rpc_player_data.fps) then
|
|
EntitySetTransform(item, x, y)
|
|
if el[6] ~= nil then
|
|
local vx, vy = el[6][1], el[6][2]
|
|
local velocity = EntityGetFirstComponentIncludingDisabled(item, "VelocityComponent")
|
|
if velocity ~= nil then
|
|
ComponentSetValue2(velocity, "mVelocity", vx, vy)
|
|
end
|
|
end
|
|
end
|
|
local costcom = EntityGetFirstComponentIncludingDisabled(item, "ItemCostComponent")
|
|
if costcom ~= nil then
|
|
if price == 0 then
|
|
EntitySetComponentsWithTagEnabled(item, "shop_cost", false)
|
|
ComponentSetValue2(costcom, "cost", 0)
|
|
else
|
|
EntitySetComponentsWithTagEnabled(item, "shop_cost", true)
|
|
ComponentSetValue2(costcom, "cost", price)
|
|
end
|
|
end
|
|
elseif wait_for_gid[gid] == nil then
|
|
if el[5] == true then
|
|
rpc.kill_egg(gid)
|
|
elseif el[5] ~= false then
|
|
util.log("Requesting again " .. gid)
|
|
rpc.request_send_again(gid)
|
|
wait_for_gid[gid] = GameGetFrameNum() + 300
|
|
end
|
|
end
|
|
end
|
|
::continue::
|
|
end
|
|
if all then
|
|
cleanup(ctx.rpc_peer_id)
|
|
end
|
|
end
|
|
|
|
function rpc.request_send_again(gid)
|
|
if gid ~= nil and not item_sync.is_my_item(gid) then
|
|
return
|
|
end
|
|
local item = item_sync.find_by_gid(gid)
|
|
if item == nil then
|
|
util.log("Requested to send item again, but this item wasn't found: " .. gid)
|
|
return
|
|
end
|
|
if wait_on_send[gid] == nil or wait_on_send[gid] < GameGetFrameNum() then
|
|
wait_on_send[gid] = GameGetFrameNum() + 240
|
|
item_sync.make_item_global(item)
|
|
end
|
|
end
|
|
|
|
ctx.cap.item_sync = {
|
|
globalize = item_sync.make_item_global,
|
|
register_pickup_handler = function(handler)
|
|
table.insert(pickup_handlers, handler)
|
|
end,
|
|
}
|
|
|
|
item_sync.rpc = rpc
|
|
|
|
return item_sync
|