mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
150 lines
No EOL
6.5 KiB
Text
150 lines
No EOL
6.5 KiB
Text
connect_steam = Connect using steam
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connect_steam_create = Create lobby
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connect_steam_connect = Connect to lobby in clipboard
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connect_steam_workaround_label = Connect by pasting lobby id in this field: (In case you are using Wayland and the normal way doesn't work)
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connect_steam_connect_2 = Connect to lobby in the text field
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connect_steam_connect_invalid_lobby_id = Clipboard does not contain a lobby code
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connect_ip = Connect using ip
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lang_picker = Choose a language
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button_confirm = Confirm
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button_continue = Continue
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button_retry = Retry
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button_select_again = Select again
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button_back = Back
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button_set_lang = Select language
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button_open_discord = Discord server
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modman = Mod manager
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modman_found_automatically = Found a path automatically:
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modman_use_this = Use this one
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modman_select_manually = Select manually
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modman_path_to_exe = Select path to noita.exe
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modman_invalid_path = This path is not valid
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modman_downloading = Downloading mod...
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modman_receiving_rel_info = Receiving release info...
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modman_unpacking = Unpacking mod...
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modman_installed = Mod has been installed!
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modman_will_install_to = Proxy will install the mod to:
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modman_another_path = Select a different path
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player_host = Host
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player_me = Me
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player_player = Player
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version_latest = (latest)
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version_check_failed = (could not check for updates)
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version_checking = (checking for updates)
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version_new_available = Update available to { $new_version }
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selfupdate = Self update
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selfupdate_confirm = Confirm update
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selfupdate_receiving_rel_info = Receiving release info...
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selfupdate_updated = Proxy updated! Restart it now.
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selfupdate_unpacking = Unpacking...
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noita_not_yet = Not yet ready. Please wait before starting noita.
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noita_can_connect = Awaiting Noita connection. It's time to start new game in Noita now!
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noita_connected = Local Noita instance connected.
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netman_save_lobby = Save lobby id to clipboard
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netman_show_settings = Show settings screen
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netman_apply_settings = Apply settings to be used in the next run
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ip_note = Note: steam networking is more reliable. Use it, if possible.
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ip_connect = Connect to IP
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ip_host = Create a server
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error_occured = An error occured:
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error_missing_version_field = Lobby does not have a version field. The lobby was created by an old proxy version.
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error_version_mismatch = Lobby was created by proxy with a different version: { $remote_version }. You have { $current_version } currently installed.
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error_lobby_does_not_exist = Lobby does not exist.
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launcher_already_started = Noita is already started.
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launcher_no_command = Can't start noita: no launch command.
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launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
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launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
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launcher_start_game = Start noita
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launcher_end_run = End run
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launcher_end_run_confirm = Confirm
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launcher_only_when_awaiting = Can only launch the game in "waiting for noita connection" state.
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connect_settings = Game settings
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connect_settings_debug = Debug settings
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connect_settings_debug_en = Debug/cheat mode
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connect_settings_debug_fixed_seed = Use fixed seed
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connect_settings_seed = Seed:
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connect_settings_max_players = Max players
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connect_settings_wsv = World sync version to use:
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connect_settings_player_tether = Player tether enabled
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connect_settings_player_tether_desc = Player tether: Teleports clients to host if they get far enough.
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connect_settings_player_tether_length = Tether length
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connect_settings_item_dedup = Deduplicate (sync) items spawned by world generation.
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connect_settings_enemy_hp_scale = Enemy hp scale.
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connect_settings_local = Local settings
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connect_settings_autostart = Start the game automatically
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## Game settings
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connect_settings_spacewars = Allow using steam networking even if you don't have the game on steam, in case you have the gog version of the game. All players need this ticked to work, restart proxy to take effect
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Health-per-player = Health per player
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Enable-friendly-fire = Enable friendly fire, allows picking teams in lobby
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Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
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local_health_desc_1 = Every player has their own health, run ends when all player are dead.
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local_health_desc_2 = There is a respawn mechanic.
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Health-percent-lost-on-reviving = Percent of Max HP lost on reviving
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global_hp_loss = Lose HP globally
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no_material_damage = No material damage
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perma_death = Perma death
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physics_damage = Physics damage
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shared_health_desc_1 = Health is shared, but scales with player count.
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shared_health_desc_2 = Percentage-based damage and full heals are adjusted.
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shared_health_desc_3 = The original mode.
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Local-health = Local health
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Shared-health = Shared health
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Game-mode = Game mode
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world-sync-is-pixel-sync-note = Note: World sync refers to the part that syncs pixels(materials) of the world. Enemies and other entities aren't affected by this.
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Higher-values-result-in-less-performance-impact = Higher values result in less performance impact.
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World-will-be-synced-every-this-many-frames = World will be synced every this many frames.
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## Savestate
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New-game = New game
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Continue = Continue
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savestate_desc = Savestate from a previous run has been detected. Do you wish to continue that run, or to start a new game (and reset the savestate)?
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An-in-progress-run-has-been-detected = An in-progress run has been detected.
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## Player appearance
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Gem = Gem
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Amulet = Amulet
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Crown = Crown
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Cape-edge-color = Cape edge color
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Cape-color = Cape color
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Forearm-color = Forearm color
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Arm-color = Arm color
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Alt-color = Alt color
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Main-color = Main color
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Reset-colors-to-default = Reset colors to default
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Shift-hue = Shift hue
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## Connected
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Show-debug-info = Show debug/connection info
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hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players. '/' for self
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hint_ping = [Middle mouse button or right thumb stick] spawns a ping
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Show-debug-plot = Show debug plot
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Record-everything-sent-to-noita = Record EVERYTHING sent to noita.
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## IP Connect
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ip_could_not_connect = Could not connect
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ip_wait_for_connection = Connecting to ip...
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## Info
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info_stress_tests = We're doing public lobbies (a.k.a stress tests) every saturday, 18:00 UTC. Join our discord for more info.
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Info = Info |